METAHUMAN

WIPO WIPO 2020

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Die Internationale Marke METAHUMAN wurde als Wortmarke am 03.12.2020 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 02. März 2023

Markenform Wortmarke
Aktenzeichen 1590011
Länder Australien China Indien Japan Südkorea Neuseeland Serbien Russland
Basismarke US Nr. 88948658, 04. Juni 2020
Anmeldedatum 03. Dezember 2020
Ablaufdatum 03. Dezember 2030

Markeninhaber

620 Crossroads Boulevard
Cary NC 27518
US

Markenvertreter

301 Fayetteville Street, Suite 1400 Raleigh NC 27601 US

Waren und Dienstleistungen

09 Downloadable and recorded software development tools; downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable graphics for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in online virtual worlds and real-time 3D sites
42 Computer software design; developing computer software; computer graphics design services; providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; computer graphics design services, namely, creation of 2D and 3D computer models (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); electronic 3D scanning services, namely, scanning humans, animals, and objects, for the purpose of creating digital characters or representations not for medical purposes (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design consulting services
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
28. Februar 2023 2023/9 Gaz NZ RAW: Rule 18ter(2)(ii) GP following a provisional refusal
01. November 2022 2022/44 Gaz KR Ablehnung
07. Juli 2022 2022/28 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
03. Mai 2022 2022/19 Gaz KR Ablehnung
03. Februar 2022 2022/5 Gaz JP Ablehnung
09. November 2021 2021/45 Gaz RS Ablehnung
09. September 2021 2021/36 Gaz CN Ablehnung
03. August 2021 2021/32 Gaz NZ Ablehnung
26. Juli 2021 2021/30 Gaz RU Ablehnung
22. Juli 2021 2021/29 Gaz AU Ablehnung
17. Mai 2021 2021/21 Gaz IN Ablehnung
03. Dezember 2020 2021/16 Gaz US Eintragung

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