METAHUMAN

WIPO WIPO 2020

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The International trademark METAHUMAN was filed as Word mark on 12/03/2020 at the World Intellectual Property Organization.

Trademark Details Last update: March 2, 2023

Trademark form Word mark
File reference 1590011
Countries Australia China India Japan South Korea New Zealand Serbia Russia
Base trademark US No. 88948658, June 4, 2020
Application date December 3, 2020
Expiration date December 3, 2030

Trademark owner

620 Crossroads Boulevard
Cary NC 27518
US

Trademark representatives

301 Fayetteville Street, Suite 1400 Raleigh NC 27601 US

goods and services

09 Downloadable and recorded software development tools; downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable graphics for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in online virtual worlds and real-time 3D sites
42 Computer software design; developing computer software; computer graphics design services; providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; computer graphics design services, namely, creation of 2D and 3D computer models (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); electronic 3D scanning services, namely, scanning humans, animals, and objects, for the purpose of creating digital characters or representations not for medical purposes (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); computer graphics design consulting services

Trademark history

Date Document number Area Entry
February 28, 2023 2023/9 Gaz NZ RAW: Rule 18ter(2)(ii) GP following a provisional refusal
November 1, 2022 2022/44 Gaz KR Rejection
July 7, 2022 2022/28 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
May 3, 2022 2022/19 Gaz KR Rejection
February 3, 2022 2022/5 Gaz JP Rejection
November 9, 2021 2021/45 Gaz RS Rejection
September 9, 2021 2021/36 Gaz CN Rejection
August 3, 2021 2021/32 Gaz NZ Rejection
July 26, 2021 2021/30 Gaz RU Rejection
July 22, 2021 2021/29 Gaz AU Rejection
May 17, 2021 2021/21 Gaz IN Rejection
December 3, 2020 2021/16 Gaz US Registration

ID: 141590011