09
Software for communication, networks and social networks;
downloadable software; e-commerce and e-payment software;
software applications for mobile telephones; downloadable
virtual reality software; downloadable augmented reality
software; virtual reality glasses; virtual reality headsets;
virtual reality hardware; downloadable virtual products,
specifically sunglasses, spectacles [optics], all the
aforesaid virtual products being for use online and in
virtual environments; downloadable virtual products,
specifically vehicles for locomotion by land, air, water or
rail, bicycles, cars, automobiles, motor cars, motorcycles,
boats, two-wheeled vehicles, all the aforesaid virtual
products being for use online and in virtual environments;
downloadable virtual products, specifically clothing,
footwear and headwear, all the aforesaid virtual products
being for use online and in virtual environments;
downloadable virtual products, specifically toys, games and
playthings, rackets, all the aforesaid virtual products
being for use online and in virtual environments;
downloadable multimedia files containing works of art, text,
audio and video relating to automobiles, sporting, cultural,
entertainment or commercial events, music, sports, racing or
sporting and vehicle competitions, cultural, sporting and
travel experiences, all authenticated using NFT technology
35
Organizing and conducting events, exhibitions and
expositions in the interactive entertainment, virtual
reality, consumer electronics and video game entertainment
industries, for commercial or advertising purposes;
provision of online marketplaces for buyers and sellers of
goods and services; provision of an online marketplace for
buyers and sellers of virtual goods and services; retail
services for virtual products, specifically sunglasses,
spectacles [optics], all the aforesaid virtual products
being for use online and in virtual environments; retail
services for virtual products, specifically vehicles for
locomotion by land, air, water or rail, bicycles, cars,
automobiles, motor cars, motorcycles, boats, two-wheeled
vehicles, all the aforesaid virtual products being for use
online and in virtual environments; retail services for
virtual products, specifically clothing, footwear and
headwear, all the aforesaid virtual products being for use
online and in virtual environments; retail services for
virtual products, specifically toys, games and playthings,
rackets, all the aforesaid virtual products being for use
online and in virtual environments; all the aforesaid
services provided in the physical or real world, and also
online and in virtual environments
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