41
Arranging and conducting online and in person educational
talks, speeches, demonstrations, seminars, workshops,
exhibitions, conferences and networking opportunities in the
field of computer games, gaming, finance, blockchain,
virtual currency, NFTs and digital tokens; entertainment
services, namely, providing online photographic, audio,
video and prose presentations featuring educational
conferences, live and videotaped talks on the subjects of
computer games, gaming, finance, blockchain, virtual
currency, NFTs and digital tokens; entertainment services in
the nature of organizing and conducting computer game
contests, computer game tournaments; entertainment
exhibitions, competitions and events rendered live at indoor
and outdoor venues and through the Internet; entertainment
services, namely, organizing exhibits composed of
interactive displays, participatory activities and contests
centered around computer gaming; entertainment services,
namely, live performances by video game players;
entertainment services, namely, providing online
non-downloadable videos featuring games being played by
others; providing online gaming via a web-based system and
online portal for gamers; providing online news, educational
information, and commentary in the fields of computer games,
gaming, computer and video game players, finance,
blockchain, virtual currency, NFTs, and digital tokens;
online publication of journals, namely, blogs featuring
computer games, gaming, finance, blockchain, virtual
currency, NFTs, and digital tokens
42
Providing online multimedia virtual computer environments
through cloud computing in which users can interact for
entertainment purposes
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