EVENTSPACE BY SPOTME

USPTO USPTO 2018 REGISTERED

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Die US-Marke EVENTSPACE BY SPOTME wurde als Wortmarke am 09.05.2018 beim Amerikanischen Patent- und Markenamt angemeldet.
Sie wurde am 02.07.2019 im Markenregister eingetragen. Der aktuelle Status der Marke ist "REGISTERED".

Markendetails

Markenform Wortmarke
Aktenzeichen 79239467
Registernummer 5790622
Anmeldedatum 09. Mai 2018
Veröffentlichungsdatum 16. April 2019
Eintragungsdatum 02. Juli 2019

Markeninhaber

CH-1005 Lausanne

Markenvertreter

Waren und Dienstleistungen

9 apparatus for recording, transmission or reproduction of sound or images; data processing equipment, computers; software, namely, database management software, wireless communication software for voice, audio, video and data transmission, optical and touch screen based character recognition software, telephony management software, electronic mail and messaging software, paging software, database synchronization software; application software and application software for mobile phones for event participants to view, browse and sign up for sessions, browse and view other participants' profiles, browse and view presenters' profiles, view sponsors' profiles, share their preferences via polling and voting, in live sessions, send questions to organizations, submit words related to a particular topic for them to be displayed on a live screen in a word cloud format, exchange business cards with other participants, access documents shared by organizations, scan QR codes to trigger specific actions within the mobile applications, share moments and insights with other participants by posting messages, pictures, and videos, have a compilation of what has happened within the event, fill out surveys shared by organizations, send direct, or group messages to other participants, take notes, easily organize ad-hoc meetings with other participants, view the venue map, discover participants with similar interests, break the ice with other participants by suggesting topics to discuss to kick-start a conversation, vote for a poster and see the author's information, view the most popular content sessions, presenters and documents, scan QR codes to trigger Augmented Reality actions, choose the topics they would like to hear about during a panel discussion, and to ask questions related to those topics, share ideas with other participants within a given team or a wider audience; aforementioned application software for mobile telephones; downloadable computer software applications for event participants to view, browse and sign up for sessions, browse and view other participants' profiles, browse and view presenters' profiles, view sponsors' profiles, share their preferences via polling and voting, in live sessions, send questions to organizations, submit words related to a particular topic for them to be displayed on a live screen in a word cloud format, exchange business cards with other participants, access documents shared by organizations, scan QR codes to trigger specific actions within the mobile applications, share moments and insights with other participants by posting messages, pictures, and videos, have a compilation of what has happened within the event, fill out surveys shared by organizations, send direct, or group messages to other participants, take notes, easily organize ad-hoc meetings with other participants, view the venue map, discover participants with similar interests, break the ice with other participants by suggesting topics to discuss to kick-start a conversation, vote for a poster and see the author's information, view the most popular content sessions, presenters and documents, scan QR codes to trigger Augmented Reality actions, choose the topics they would like to hear about during a panel discussion, and to ask questions related to those topics, share ideas with other participants within a given team or a wider audience
41 sporting and cultural activities, namely, organizing community sporting and cultural events; organizing and conducting conferences, conventions and exhibitions for cultural or educational purposes; providing educational seminars, congresses, conferences and symposiums in the field of event management and hosting; arranging and conducting educational conferences by means of telecommunication networks
42 Design, development, maintenance and updating of software; software consultancy; maintenance and updating of software for communication systems; provision of termporary use of on-line non-downloadable software for event participants to view, browse and sign up for sessions, browse and view other participants' profiles, browse and view presenters' profiles, view sponsors' profiles, share their preferences via polling and voting, in live sessions, send questions to organizations, submit words related to a particular topic for them to be displayed on a live screen in a word cloud format, exchange business cards with other participants, access documents shared by organizations, scan QR codes to trigger specific actions within the mobile applications, share moments and insights with other participants by posting messages, pictures, and videos, have a compilation of what has happened within the event, fill out surveys shared by organizations, send direct, or group messages to other participants, take notes, easily organize ad-hoc meetings with other participants, view the venue map, discover participants with similar interests, break the ice with other participants by suggesting topics to discuss to kick-start a conversation, vote for a poster and see the author's information, view the most popular content sessions, presenters and documents, scan QR codes to trigger Augmented Reality actions, choose the topics they would like to hear about during a panel discussion, and to ask questions related to those topics, share ideas with other participants within a given team or a wider audience; data mining; technical support services, namely, monitoring technological functions of computer network systems, including monitoring of access to computer networks; design and development of computer hardware and software; design and development of heterogeneous computer networks in the nature of links between computers or computer systems, as well as between their software via telecommunications; provision of termporary use of on-line non-downloadable software for event participants to view, browse and sign up for sessions, browse and view other participants' profiles, browse and view presenters' profiles, view sponsors' profiles, share their preferences via polling and voting, in live sessions, send questions to organizations, submit words related to a particular topic for them to be displayed on a live screen in a word cloud format, exchange business cards with other participants, access documents shared by organizations, scan QR codes to trigger specific actions within the mobile applications, share moments and insights with other participants by posting messages, pictures, and videos, have a compilation of what has happened within the event, fill out surveys shared by organizations, send direct, or group messages to other participants, take notes, easily organize ad-hoc meetings with other participants, view the venue map, discover participants with similar interests, break the ice with other participants by suggesting topics to discuss to kick-start a conversation, vote for a poster and see the author's information, view the most popular content sessions, presenters and documents, scan QR codes to trigger Augmented Reality actions, choose the topics they would like to hear about during a panel discussion, and to ask questions related to those topics, share ideas with other participants within a given team or a wider audience via computer networks, telecommunication networks or mobile data services (ASP); technical project study, namely, scientific research; scientific research services; computer software design; analysis of technical data, namely, computer software consulting; industrial research services in the field of event planning and management
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ID: 1379239467