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Television and radio production, programming and syndication; production and distribution of motion picture films; entertainment in the nature of interactive television programs in the areas of news, comedy, drama, variety, nonfiction, documentary, education, gameshows, games and sports; entertainment services, namely, providing interactive real-time multiplayer games and contests via digital broadband and global computer networks; entertainment services, namely, providing computer games and video games that can be accessed, played, streamed, and downloaded over computer networks, interactive television, and global communications networks; entertainment and education services, namely, providing real-time programming via interactive television, Internet, digital multimedia computers and cellular phones; conducting live current events reporting via television, radio, Internet, cellular phones and wireless multimedia devices; special events planning; organizing live action and electronic exhibitions for entertainment and education purposes; organizing community sports competitons, game tournaments, cultural and educational events, talent shows, awards shows, fashion shows, and content developer conferences; CD and DVD production; multimedia entertainment and education software production services; digital imaging services; publishing of web and television magazines, guides and manuals; entertainment in the nature of an ongoing television program offering a variety of goods and services that can be purchased by the public; providing library search and storage services via interactive television and handheld computers; providing video and computer games that may be accessed network-wide by network users; arranging and conducting competitions for video game players; providing companionship for playing games; electronic publishing services, namely, publication of newsclips, photos, links, journals, essays, videoblogs, and general public opinion commentary; multimedia studios; special effects and animation production services; cinemas; providing information online relating to video and computer games, and educational consumer information; providing ratings and points systems for television, movie, music, video and video game content; providing online facilities via a global computer network, to enable users to program audio, video, text and other multimedia content, including music, videos, radio, television and entertainment-related media; charitable services, namely, providing academic mentoring and sporting goods to children in need
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