9
electrical and scientific apparatus in the field of exercise, health, fitness, nutrition and wellness, computer software and games and all computer hardware, software for storage and transmission of audio, visual and audio visual data, interactive software and computer games as it relates to health, wellness, safety, activity and sport, educational and entertainment materials and instruments adapted for playing interactive computer games and computer software.
16
paper goods and printed matter in the field of exercise, health, fitness, nutrition and wellness including books, printed matter, greeting cards, printed publications, including but not limited to comic books and classroom materials, all printed materials regarding health, wellness, safety, activity and sport, greeting cards, printed publications, photographs, pictures, posters, charts, stickers, invitations, wrapping paper, party goods, napkins, tablecloths, placemats, gift bags, washable tattoos, packaging materials, book covers, menus, notebooks, stationary, educational and entertainment materials, afterschool materials, marketing and advertising materials, brand collateral materials, maps, anatomy books and parts and fittings for all aforesaid goods
41
entertainment and educational services in the field of exercise, health, fitness, nutrition and wellness and entertainment and educational services and materials regarding health, wellness, safety, activity and sport, organization of entertainment events, organization of competitions, facilitation of competitions, publication of printed matter, computer software and games, mobile road show, animated television series, theater productions and plays, school plays and presentations, interstitials, public service announcements, educational children's and family workshop and lecture series and all printed and software materials in the school environment, entertainment industry and medical fields.
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