5
Vitamins; and mineral, nutritional, and dietary supplements
9
Video game programs, computer game programs, computer game software, musical sound recordings; audiovisual recordings of movies and television programs featuring sports performance, analysis and stories; eyeglasses, eyewear, and sunglasses
16
Photographs, posters, calendars, diaries, scrapbooks, sketch books, notebooks, binders, book covers, photograph albums, heat applied appliqués made of paper, pencils, pens, pencil cases, postcards, greeting cards, note cards, announcement cards, stationery, decals and stickers, temporary tattoos, paper gift wrap and paper ribbons, books and booklets in the field of entertainment, books and booklets in the fields of fitness, diet, sports, and entertainment
28
Toys, games, playthings, and athletic equipment, namely, action figures and accessories therefor, plush toys, musical toys, kites, balloons, yo-yos, bath toys, ride-on toys, toy vehicles, dolls, flying discs, hand-held unit for play electronic games, board games, jigsaw and manipulative puzzles, skateboards, dart boards, water squirting toys, balls, namely, rubber action balls, sport balls, beach balls, inflatable toys, swimming floats for recreational use, kickboard flotation devices for recreational use, surfboards, swim boards for recreational use, toy guns, toy banks, beach balls and sand toys, infant toys, arcade video games; all of the foregoing to use biomechanical and/or physiological principles to improve performance and/or increase safety
29
Nutritional and food snacks, namely, dehydrated fruit snacks; organic nut and seed-based snack bars; protein-based snack bars; snack mix consisting of dehydrated fruit, seeds and nuts; Snack mix consisting primarily of crackers, pretzels and/or popped popcorn; Multigrain-based snack foods; Soy-based snack foods; Rice-based snack foods; Granola snacks
32
Sports drinks
41
Educational services, namely, seminars, classes, workshops and exhibitions in the field of sports, biomechanics, and science; entertainment services, namely, live entertainment in the nature of live speakers and sports events in the nature of athletic competitions; physical fitness classes and training
42
Design and development of computer hardware and software in the field of sports and athletic performance
44
Physical fitness classes and training; weight loss programs; all of the foregoing based upon biomechanical and/or physiological principles
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