9
Virtual goods for use online, in virtual environments and in online virtual environments namely virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual leather goods, virtual umbrellas and virtual eyewear; Software for the creation and trade of digital collectibles; Digital collectibles namely virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual leather goods, virtual umbrellas and virtual eyewear for collection purposes; digital tokens, non-fungible tokens (NFTs) and digital art; Computer software for interactive games; Software for providing access to virtual environments and online virtual environments; Software for the creation, production and modification of digital characters, avatars and skins for use in online environments, virtual environments, virtual online environments, extended reality environments, augmented reality environments and mixed reality environments; Spectacles; Smartglasses; Snow goggles; 3D spectacles; Sunglasses; Goggles for sports; Tablet covers; Covers for smartphones; Covers for mobile phones; Cases for portable multimedia players; Cases for electronic diaries; Virtual clothing, footwear and headgear to be worn in virtual worlds and/or virtual environments; Clothing, footwear and headgear incorporating near field communication (NFC) technology
25
Clothing, footwear and headgear that embody electronic, technology and/or nanotechnology components; Clothing, footwear and headgear that embody electric, electrochemical and optical sensors; Clothing, footwear and headgear that connect wirelessly to a network and have the ability to transmit data
35
Retail store services of clothing, footwear, headwear, bags, leather goods, umbrellas, and eyewear for use in virtual environments, online virtual worlds and virtual fashion shows; On-line retail store services in relation to clothing, footwear, headwear, bags, leather goods, umbrellas and eyewear for use in virtual worlds, online virtual worlds and virtual fashion shows
41
Entertainment services consisting in providing on-line, non-downloadable virtual clothing, footwear, headwear, bags, leather goods, umbrellas and eyewear for use in virtual environments, online virtual environments and virtual fashion shows; Entertainment services consisting in providing digital characters, avatars and skins for use in virtual environments and online virtual environments; Virtual reality and interactive game services provided online; Entertainment services consisting in providing virtual environments in which users can interact for recreational or entertainment purposes; Organizing and hosting virtual performances, virtual events and virtual fashion shows