THE GLENLIVET

WIPO WIPO 2022

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Die Internationale Marke THE GLENLIVET wurde als Wortmarke am 28.11.2022 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 06. Juli 2023

Markenform Wortmarke
Aktenzeichen 1741300
Registernummer UK00003814951
Länder Australien Kanada China Indien Japan Singapur
Basismarke GB Nr. UK00003814951, 21. Oktober 2022
Anmeldedatum 28. November 2022
Ablaufdatum 28. November 2032

Markeninhaber

20 Montford Place
Kennington, London SE11 5DE
GB

Markenvertreter

15 Fetter Lane London EC4A 1BW GB

Waren und Dienstleistungen

09 Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds; downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds; virtual reality headsets and glasses; electronic devices, namely, connected bracelets adapted for use in online virtual worlds; downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers; downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens; downloadable virtual and augmented reality software for education, learning, entertainment purpose; downloadable software, mobile application software and cloud based solution for providing a virtual marketplace; downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology; computer programs for the creation and trade of digital collectibles using blockchain-based software technology; software, enabling the authentication, ownership, availability and trading of digital assets; downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens; downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens; downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods; downloadable computer software, mobile application software and cloud based solution for managing digital collectibles; downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel; downloadable loyalty cards, incentive cards and reward cards
35 Retail store and online retail store services featuring virtual goods, namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds; retail and retail store services in relation to non-fungible tokens (NFT's) namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers; organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries; providing incentive reward programs for customers through loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services; providing incentive award programs for customers and employees through digital tokens for the purpose of promoting and rewarding customer loyalty; retail store and online retail store services featuring virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets in the field of beverages, food, sports, gaming, music, culture and apparel; provision of online marketplaces for buyers and sellers of virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; provision of online marketplaces for buyers and sellers of downloadable digital art images, music, videos
36 Issuance and processing of loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services; issuance of digital tokens for the purpose of promoting and rewarding customer loyalty
41 Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual goods for use in virtual environments (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulation); entertainment services, namely, providing on-line actual and virtual concerts and other virtual events; entertainment services, namely, operating a virtual bar or restaurant offering virtual food and beverages; entertainment services, namely, conducting actual and virtual workshops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages; entertainment services, namely, providing non-fungible tokens, digital media, digital files, and digital assets (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulation); entertainment services, namely, providing on-line, downloadable and non-downloadable virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games; entertainment services, namely, production, distribution, display, and storage of digital collectibles; entertainment services, namely, providing an on-line virtual environment for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulation); organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purposes
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Markenhistorie

Datum Belegnummer Bereich Eintrag
28. November 2022 2023/27 Gaz GB Eintragung

ID: 141741300