09
Computer 3D virtual environment software; computer
application software featuring games and gaming; computer
game programmes accessible via the internet; computer game
software, downloadable; computer game software, recorded;
computer software; computer software for electronic trading
of currency; computer software that allows users to make
payments and transfer funds; digital materials, namely,
non-fungible tokens (NFTs) (term considered too vague by the
International Bureau - rule 13 (2) (b) of the Regulations);
digital media, namely downloadable media content in the
fields of entertainment, music, music videos, video games
and video game play; distributed ledger platform software;
downloadable audio files authenticated by non-fungible
tokens [NFT]; downloadable audio recordings authenticated by
non-fungible tokens [NFT]; downloadable augmented reality
software; downloadable multimedia files containing artwork
authenticated by non-fungible tokens [NFT]; downloadable
multimedia files containing audio authenticated by
non-fungible tokens [NFT]; downloadable multimedia files
containing text authenticated by non-fungible tokens [NFT];
downloadable multimedia files containing videos
authenticated by non-fungible tokens [NFT]; downloadable
software and mobile application software providing a virtual
marketplace; downloadable software for creating and managing
smart contracts; downloadable software for digital currency
payment and exchange transactions; downloadable software for
file sharing; downloadable software for implementing and
recording financial transactions; downloadable software for
integrating electronic data with real world environments for
the purposes of entertainment, education, gaming,
communicating, and social networking; downloadable software
for navigating a virtual reality and augmented reality
environments; downloadable software for receiving and
accessing non-fungible tokens; downloadable software for
sending and receiving electronic messages; downloadable
software for sending, receiving, accepting, buying, selling,
storing, transmitting, trading and exchanging digital
currency, virtual currency, cryptocurrency, digital and
blockchain assets, digitized assets, digital tokens, crypto
tokens and utility tokens; downloadable software for
spending and trading digital tokens; downloadable software
for use in creating, managing, measuring, and disseminating
advertising of others; downloadable software for use in
enabling computers, video game consoles, handheld video game
consoles, tablet computers, mobile devices, and mobile
telephones to provide virtual reality experiences;
downloadable software for use in managing portfolios of
digital currency, virtual currency, cryptocurrency, digital
and blockchain assets, digitized assets, digital tokens,
crypto tokens and utility tokens; downloadable software for
use with digital currency, crypto currency and virtual
currency; downloadable software in the field of blockchain;
downloadable software that enables individuals, groups,
companies, and brands to create and maintain an online
presence and interact with online communities for marketing
purposes; downloadable software to allow users to perform
e-commerce transactions via the internet and communications
networks; downloadable software which facilitates the
ability of users to view, analyze, record, store, monitor,
manage, trade and exchange digital currency, virtual
currency, cryptocurrency, digital and blockchain assets,
digitized assets, digital tokens, crypto tokens and utility
tokens; downloadable software, namely, an interpretive
interface for facilitating interaction between humans and
machines; downloadable virtual reality software;
entertainment software, namely, software that is used for
providing multi-player access to an online game environment;
games software; interactive multimedia game programs; mixed
reality software; software for creating, managing and
accessing groups within virtual communities; software for
organizing events, searching for events, calendaring and
managing events; software for social networking and creating
and interacting with online communities; software for
streaming multimedia entertainment content, audio-visual
content, video content, and associated text and data;
software that is used for providing multi-user access to an
online 3D virtual environment; virtual reality game
software; virtual reality software for interactive
entertainment and virtual reality gaming
38
Chatroom services for social networking; electronic exchange
of voice, data, audio, video, text and graphics via the
internet and telecommunications networks; entertainment
services, namely, providing access to interactive electronic
and online databases of user-defined content, third-party
content, photos, video, audio, visual, and audio-visual
material in the field of general interest (term considered
too vague by the International Bureau - rule 13 (2) (b) of
the Regulations); instant messaging services; photosharing
and video sharing services (term considered too vague by the
International Bureau - rule 13 (2) (b) of the Regulations);
providing access to chatrooms; providing chatrooms on the
internet; providing online chat rooms, instant messaging
services, and electronic bulletin boards; providing online
forums for communication, namely, transmission on topics of
general interest; providing an online community forum for
users to share and stream information, audio, video,
real-time news, entertainment content, or information, to
form virtual communities, and to engage in social
networking; telecommunications and peer-to-peer network
computer services, namely, electronic transmission of
images, audio-visual and video content, photographs, videos,
data, text, messages, advertisements, media advertising
communications and information; telecommunications services,
namely, electronic transmission of electronic media, data,
messages, graphics, images, photos, videos, audio visual
content and files; telecommunications services, namely,
electronic transmission of virtual reality content and data;
transmission of data, audio, video and multimedia files,
including downloadable files and files streamed over a
global computer network; transmission of user-generated
content via the internet; streaming and live streaming of
video, audiovisual, and interactive audiovisual content via
the internet
41
Arranging and conducting virtual competitions and
entertainment events for players of video, computer,
electronic or interactive multimedia games; augmented
reality game services provided via the internet and other
communications networks; augmented reality video production
for entertainment purposes; entertainment services;
entertainment services in the nature of production and
post-production services of multimedia entertainment
content; entertainment services, namely, providing
interactive and multiplayer and single player games played
via the internet or communication networks; entertainment
services, namely, providing mixed reality games, interactive
entertainment and mixed reality content and experiences;
entertainment services, namely, providing online augmented
reality environments; entertainment services, namely,
providing online video games, computer games, electronic
games, and interactive games; entertainment services,
namely, providing online virtual reality environments;
entertainment services, namely, providing online,
non-downloadable and downloadable digital collectibles,
namely, art, photographs, images, animation, and videos for
use in digital environments for entertainment purposes;
entertainment services, namely, providing virtual reality
games, interactive entertainment and virtual reality content
and experiences; organizing virtual and physical
exhibitions, events, and conferences in the fields of
culture, entertainment, education, and social networking for
non-business and non-commercial purposes; providing a
computer game for use network-wide by network users;
providing entertainment services via a website featuring
non-downloadable television shows, movies, and multimedia
entertainment content; providing non-downloadable video
clips and other multimedia digital content; providing online
non-downloadable game software virtual reality game services
provided via the internet and other communications networks
(term considered linguistically incorrect by the
International Bureau - rule 13 (2) (b) of the Regulations);
virtual reality video production for entertainment purposes
multimedia entertainment production and publishing services
(term considered linguistically incorrect by the
International Bureau - rule 13 (2) (b) of the Regulations)
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