09
Downloadable virtual goods, namely, computer programs
featuring alcoholic and non-alcoholic beverages, food,
clothing, footwear, headwear, eyewear, bags, sports bags,
backpacks, umbrellas, parasols, serving trays, portable
beverage coolers, portable bars, ice buckets, cups, glasses
and drinking vessels, bottle openers, cases and covers for
cell phones, smart phones, tablet computers, all for use in
online virtual worlds; downloadable software, mobile
application software and cloud based solution for virtual
reality game and virtual worlds; virtual reality headsets
and glasses; electronic devices, namely, connected bracelets
adapted for use in online virtual worlds; downloadable
multimedia files containing artwork, text, audio, music
and/or video relating to events, pop culture, sports, art,
culture, entertainment, night life, travel, adventure,
music, lifestyle, fashion, beauty, photography and people,
namely, celebrities, athletes, artists, musicians, and
photographers; downloadable multimedia files containing
artwork, text, audio, music and/or video relating to events,
pop culture, sports, art, culture, entertainment, night
life, travel, adventure, music, lifestyle, fashion, beauty,
photography and people, namely, celebrities, athletes,
artists, musicians, and photographers authenticated by
non-fungible tokens; downloadable virtual and augmented
reality software for education, learning, entertainment
purpose; downloadable software, mobile application software
and cloud based solution for providing a virtual
marketplace; downloadable software, mobile application
software and cloud based solution for generating
cryptographic keys for receiving and spending crypto assets
and downloadable computer software for managing
cryptocurrency transactions using blockchain technology;
computer programs for the creation and trade of digital
collectibles using blockchain-based software technology;
software, enabling the authentication, ownership,
availability and trading of digital assets; downloadable
software, mobile application software and cloud based
solution for processing transactions related to
crypto-collectibles, non-fungible tokens and other
application tokens; downloadable software, mobile
application software and cloud based solution for use in
electronically trading, storing, sending, receiving,
accepting and transmitting crypto-collectibles, non-fungible
tokens and other application tokens; downloadable computer
software, mobile application software and cloud based
solution for use in facilitating the purchase and sale of
rights to digital goods; downloadable computer software,
mobile application software and cloud based solution for
managing digital collectibles; downloadable computer
software, mobile application software and cloud based
solution for viewing images, videos and content relating to
beverages, food, sports, gaming, music and apparel;
downloadable loyalty cards, incentive cards and reward
cards
35
Retail store and online retail store services relating to
virtual goods, namely, alcoholic and non-alcoholic
beverages, food, clothing, footwear, headwear, eyewear,
clocks, bags, sports bags, backpacks, umbrellas, parasols,
serving trays, portable beverage coolers, portable bars, ice
buckets, cups, glasses and drinking vessels, bottle openers,
cases and covers for cell phones, smart phones, tablet
computers for use online in online virtual worlds; retail
and retail store services in relation to non-fungible tokens
(NFT's) namely, alcoholic and non-alcoholic beverages, food,
clothing, footwear, headwear, eyewear, bags, sports bags,
backpacks, umbrellas, parasols, serving trays, portable
beverage coolers, portable bars, ice buckets, cups, glasses
and drinking vessels, bottle openers, cases and covers for
cell phones, smart phones, tablet computers; organizing and
conducting events, exhibitions, expositions and conferences
for commercial purposes in the interactive entertainment,
virtual reality, sports and video game entertainment
industries; providing incentive reward programs for
customers which provide customers with non-fungible tokens
(NFTs)in exchange for on-line purchase of a company's goods
and services; providing incentive award programs for
customers and employees which provide customers and
employees with digital tokens for the purpose of promoting
and rewarding customer loyalty; retail store and online
retail store services relating to virtual goods, blockchain
tokens, digital tokens, non-fungible tokens, digital media,
digital files, and digital assets in the field of beverages,
food, sports, gaming, music, culture and apparel; provision
of online marketplaces for buyers and sellers of virtual
goods, blockchain tokens, digital tokens, non-fungible
tokens, digital media, digital files, and digital assets;
provision of online marketplaces for buyers and sellers of
downloadable digital art images, music, videos
41
Entertainment services, namely, providing on-line,
non-downloadable virtual reality entertainment services
featuring goods for use in virtual environments;
entertainment services, namely, providing on-line actual and
virtual concerts and other virtual events; entertainment
services, namely, providing on-line, non-downloadable
virtual reality entertainment services for operating a
virtual bar or restaurant offering virtual food and
beverages; entertainment services, namely, conducting actual
and virtual workshops, educational demonstrations and
courses of instruction in the field of mixology and
alcoholic beverages; entertainment services, namely,
providing online virtual reality entertainment services
featuring non-fungible tokens, digital media, digital files,
and digital assets for use in virtual worlds; entertainment
services, namely, providing on-line, non-downloadable
virtual reality entertainment services featuring virtual
beverages, food, bags, beverageware, coolers, clothing,
headwear, footwear, umbrellas, towels, sporting equipment,
toys, video game equipment and accessories, games;
entertainment services, namely, online virtual reality
entertainment services for production, distribution,
display, and storage of digital collectibles; entertainment
services, namely, providing an on-line, non-downloadable
virtual reality entertainment services for using, trading,
and purchasing virtual goods, blockchain tokens, digital
tokens, non-fungible tokens, digital media, digital files,
and digital assets; organizing and conducting virtual
events, virtual exhibitions, virtual expositions and virtual
conferences for educational and cultural purposes