09
Hardware and software for bingo halls, casinos, automatic
game machines; game programs; data processing equipment;
computers; gambling and betting hardware and software; games
for gambling machines [software]; downloadable information
relating to gambling and betting; electronic publications,
downloadable, relating to gambling and betting; gambling
software that generates or displays the betting results of
gambling machines; downloadable virtual goods, for use
online and in online virtual worlds, specifically computer
programs containing the following goods: games, stand-alone
video game machines, gambling and betting machines, housings
for gambling and betting machines; downloadable digital
resources and electronic data files provided with
non-fungible tokens (NFTs) and other crypto-collectible and
non-fungible assets based on blockchain, specifically
gambling games, gaming and betting machines, terminals for
betting games, all authenticated with NFT; software,
specifically non-fungible tokens (NFTs) enabling the
authenticity, ownership, availability and trading of assets
and creations on software platforms; downloadable software
for processing transactions in relation to the following
products: crypto-collectibles, non-fungible tokens and
tokens with other applications; software for bingo halls and
casinos in virtual environments; virtual and augmented
reality software; 3D animation software; virtual reality
headsets; downloadable software for creating, producing and
modifying animated and non-animated digital characters and
drawings, digital avatars, overlays, skins and masks for
access and use in online environments, online virtual
environments, and extended reality virtual environments
28
Games; stand-alone video game machines; gambling and betting
machines; housings for gambling and betting machines
35
Advertising; commercial business management; commercial
administration; administration and management of player
accounts for users of games on the Internet and other
private and public computer networks; data processing
services [office functions]; marketing services through
events and promotional strategies; promotional strategy
services for obtaining rewards to increase customer loyalty
and for frequent customers; product presentation services on
all communication media for rental or leasing purposes;
organization of events, exhibitions, fairs and shows for
commercial, promotional and advertising purposes; wholesale,
retail, and sale services via global telematic networks, all
relating to a company for designing, developing,
manufacturing, marketing and renting amusement machines,
betting machines and computer programs; wholesale services,
retail services in stores and via global computer networks
for amusement machines, betting machines, games and
playthings, electronic apparatus, automatic vending machines
and mechanisms for coin-operated apparatus, software for
gambling games, paper publications, electronic publications,
computer programs; wholesale and retail services for virtual
goods for use online, in relation to the following goods,
games, stand-alone video game machines, gaming and gambling
machines, housings for gaming and gambling machines;
wholesale and retail services for virtual goods for online
use in relation to the following goods: hardware and
software for bingo halls, casinos and automatic game
machines, game programs, equipment for information
processing, computers, hardware and software for gambling
and betting games; wholesale and retail services for virtual
goods for online use in relation to the following goods,
games for gambling machines [software], downloadable
information relating to gambling and betting games,
electronic publications, downloadable, relating to gambling
and betting games, gaming software that generates or
displays betting results of gaming machines
38
Telecommunication services; communications between computer
terminals; interactive communication services between
casinos; computer-aided transmission of messages and images;
access to electronic games to be played via global telematic
networks; provision of access to data, news and information
regarding electronic, computer and video games; provision of
online access to downloadable computer and electronic games,
updates and samples of downloadable computer and electronic
games; provision of access to the Internet; electronic mail
services; mobile radio-telephony services; communications by
mobile telephone; access to online lectures for
communication in relation to electronic machines and games;
communication via virtual private networks; providing
virtual facilities for real-time interaction between users;
providing chat rooms in virtual environments for the
transmission of information between users
41
Education; training; entertainment services; entertainment
services, namely, provision of computer games online;
entertainment services, namely, playing a game of chance
simultaneously in several independent gambling
establishments; sporting and cultural activities; online
game services; game services provided online (via computer
networks), namely slot machine games, gambling games, video
game machines and casino games that can be played via local
or global computer networks; organization of competitions;
organization of lotteries; operation of amusement arcade
services; operation of casinos and gaming casinos, gambling
halls, bingo halls, lottery halls; gambling services;
information services with respect to entertainment and
recreation, including a bulletin board; operating virtual
casino and bingo halls; interactive and virtual reality game
services; providing an interactive website for virtual
reality game services; entertainment services, specifically,
providing online non-downloadable virtual goods for use in
virtual environments in relation to the sale of the
following products: games and gambling and betting machines;
entertainment services, specifically services providing
virtual environments in which users can interact for
recreational, leisure or entertainment purposes;
entertainment services, in relation to the following fields:
organization, preparation and hosting of virtual shows and
social entertainment events; entertainment services,
specifically, providing online non-downloadable virtual
goods for use in virtual environments; providing online
digital publications, specifically providing non-fungible
tokens in relation to the following fields: games and
gambling and betting machines
42
Scientific and technological services as well as research
and design services related thereto; industrial analysis and
research services; especially design and development of
goods for electronic and electromechanical applications,
research and development of prototypes for electronic and
electromechanical applications; design and development of
computers and software; design of linked systems containing
gaming machines via a global computer network; consultancy
and customized design services for gambling game equipment
and gaming systems; development of computer software for
slot machines, gambling games, slot machine games and casino
games provided online and via computer networks and
executable on any computing device including amusement
games, personal computers and hand-held devices; development
of computer software for managing player accounts for users
of games on the Internet and other private and public
computer networks; technical support services relating to
the design of games and machinery for casinos and betting
halls; Blockchain as a Service [BaaS]; certification of data
via blockchain technology; design and development of game
software and virtual reality software; providing temporary
use of online non-downloadable software for use in the
electronic trading, storing, sending, receiving, accepting
and transmitting of digital currency, crypto-collectibles,
non-fungible tokens and other application tokens, and for
managing payment transactions; user authentication services
using blockchain technology; software as a service [SaaS];
providing online non-downloadable software in the form of
non-fungible tokens (NFTs) or other digital tokens based on
blockchain technology; providing online non-downloadable
virtual goods, namely, digital art, photographs, videos or
audio recordings; providing digital pictures and images
online; services in relation to the field of information
technology, in particular design and development of
non-fungible tokens for use with blockchain technology for
representation of a collectible item
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