09
Downloadable computer graphics software; downloadable
computer software for multiplayer and collaborative video
gaming; downloadable computer software for use in tracking
the status of various users of online interactive video
gaming services and for matching online video game players
with other players of all skill levels; downloadable
computer software for broadcasting, transmitting, receiving,
accessing, viewing, uploading, downloading, sharing,
integrating, encoding, decoding, displaying, formatting,
organizing, storing, caching, transferring and streaming of
data, text, video game content, digital media, images,
music, audio, video, and animations; downloadable computer
software for streaming audio and video game content in the
fields of video gaming, current events, music events,
concerts, news media and popular culture content;
downloadable computer software for messaging, chat and
social networking in the fields of video gaming, current
events, music events, concerts, news media and popular
culture; video recordings featuring video games, video game
playing, profiles of video game players and video game and
entertainment competitions, current events, music events,
concerts, news media and popular culture content;
downloadable mobile software application where advertisers,
marketers, and content providers can reach, engage, and
interact with online users for the purposes of promotion or
advertising
41
Entertainment services, namely, providing online video
gaming; entertainment services, namely, providing online
non-downloadable video games that allows users to create,
modify, upload, download, share, preview, and publish user
created interactive video gaming via a global computer
networks, the internet and wireless networks; entertainment
services, namely, providing a web site featuring
entertainment information, providing an internet website
portal in the field of music, providing a website featuring
non-downloadable videos in the field of online video gaming,
and providing a website featuring non-downloadable videos in
the field of animation (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations);
entertainment services in the nature of production and
presentation of live show entertainment services, namely,
providing podcasts in the fields of video gaming, current
events, music events, concerts, news media and popular
culture (term considered too vague by the International
Bureau - Rule 13 (2) (b) of the Regulations); entertainment
services, namely, providing a website featuring
non-downloadable motion picture films, television programs
and short form entertainment content in the fields of video
gaming, e-sports, e-sports competitions, current events,
music events, concerts, news media and popular culture (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); providing a website featuring
information about video gaming and e-sports (term considered
too vague by the International Bureau - Rule 13 (2) (b) of
the Regulations); providing a website featuring
non-downloadable video gaming and e-sports software (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); providing a website featuring
blogs and non-downloadable publications in the nature of
journals and articles in the fields of video gaming,
e-sports, e-sports competitions, current events, music
events, concerts, news media and popular culture (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); providing a website portal
featuring content in the fields of video gaming, current
events, music events, concerts, news media and popular
culture (term considered too vague by the International
Bureau - Rule 13 (2) (b) of the Regulations); providing
information, news and commentary in the fields of video
gaming, current events, music events, concerts, news media
and popular culture; entertainment social services, namely,
providing virtual environments in which users can interact
through social, multiplayer and collaborative video gaming
42
Providing online temporary use of non-downloadable software
for streaming video games to others; platform as a service
(PaaS) featuring computer software platforms for online,
multiplayer and collaborative video gaming; providing
temporary use of online non-downloadable software and
software as a service (SaaS) featuring software, both for
broadcasting, transmitting, receiving, accessing, viewing,
uploading, downloading, sharing, integrating, displaying,
formatting, organizing, storing, transferring and streaming
of data, text, video game content, digital media, images,
music, audio, video and animations, in the fields of video
gaming, current events, music events, concerts, news media
and popular culture; providing temporary use of online
non-downloadable software and software as a service (SaaS)
featuring software, both for messaging, chat and social
networking in the fields of video gaming, current events,
music events, concerts, news media and popular culture;
providing temporary use of online non-downloadable software
and software as a service (SaaS) featuring software, both to
enable users to designate specific content for future
viewing; providing temporary use of online non-downloadable
software and software as a service (SaaS) featuring
software, both for accessing, browsing and searching online
databases; hosting of third party digital content in the
nature of videos, audio, music, text, data, images,
software, applications, and other electronic works in the
nature of audio and video content related to video gaming on
the internet; computer services, namely, providing an online
community for computer users to participate in discussions,
obtain feedback, form virtual communities, and engage in
social networking in the fields of video gaming, current
events, music events, concerts, news media and popular
culture; software as a service (SaaS) services featuring
software for recording time in video games; providing
temporary use of an online non-downloadable software
application where advertisers, marketers, and content
providers can reach, engage, and interact with online users
for the purposes of promotion or advertising
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