HUBLIX

WIPO WIPO 2022

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Die Internationale Marke HUBLIX wurde als Wortmarke am 22.09.2022 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 07. Juni 2023

Markenform Wortmarke
Aktenzeichen 1720542
Länder China Europäische Gemeinschaft Großbritannien Japan Südkorea Singapur
Basismarke NZ Nr. 1205997, 23. März 2022
Anmeldedatum 22. September 2022
Ablaufdatum 22. September 2032

Markeninhaber

Level 5, 129 Hurstmere Road
Takapuna
NZ

Markenvertreter

PO Box 356 Wellington 6140 NZ

Waren und Dienstleistungen

09 Downloadable game software; downloadable software for metaverse environments, virtual worlds and virtual reality; virtual reality software; virtual reality game software; computer game software downloadable from a global computer network; downloadable computer game software for use on mobile devices; recorded electronic game programs; downloadable electronic game programs; recorded electronic game programs; downloadable video game programs; downloadable computer game software for use on mobile and cellular phones; recorded computer game software; downloadable virtual goods, namely, computer programs in relation to in-game resources and consumer products for use in online virtual worlds; downloadable virtual goods, namely, computer software programs in relation to in-game resources and consumer products for use in video games and online virtual worlds; downloadable software in relation to virtual currency, namely, computer software for virtual currency and computer programs in relation to in-game tokens and currency for use in online web and mobile video games; downloadable computer software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, text messaging, instant messaging, and videotexting
35 Conducting of commercial events and provision of business communication services, business networking services and business information services; advertising services; provision of an online marketplace for buyers and sellers of goods and services; retail store services provided by communications networks and on-line retail store services on a local and/or global computer and/or telecommunications networks in relation to goods provided by department stores, supermarkets, variety stores, convenience stores and shopping malls
36 Financial services; financial transaction services; electronic transfer of virtual currencies, digital tokens and non-fungible tokens incorporating cryptographic protocols used to operate on a computer platform in the field of blockchain technology; electronic transfer and financial exchange of crypto assets; cryptocurrency asset management; issue and redemption of tokens of value, including cryptocurrency and non-fungible tokens; electronic transfer of virtual currencies; electronic wallet payment services; providing information relating to the issue of tokens of value, including cryptocurrency and non-fungible tokens
38 Providing an on-line forum; communications by computer video games, namely, electronic transmission of data and messages among users of video game computers; telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of wireless communications networks and the Internet; communication services, namely, electronic transmission of data among users of video game computers; providing online chat rooms and electronic bulletin boards for transmission of messages among users in the field of general interest; providing online forums for transmission of messages among video game users; providing wireless broadband communication services for use with video game computer networks and the Internet; text and numeric wireless digital messaging services; web messaging services; wireless broadband communication services; wireless digital messaging services; wireless electronic transmission of data, images and information; information and data transmission via electronic communications networks; providing online access to computer networks, computer databases, the internet, on-line bulletin boards, virtual worlds, servers, virtual worlds including user generated characters, and libraries of text, graphics and audio-visual and multimedia information and entertainment
41 Providing on-line computer games; entertainment services, namely, providing online metaverse environments and virtual worlds in the nature of online virtual environments; electronic games services provided by means of the internet; providing temporary use of non-downloadable interactive games; organization of electronic game competitions; gaming services in the nature of conducting online computer game tournaments; providing information in the field of computer games; training services in the field of computer games; entertainment services, namely, recommending and matching individual users with computer games; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online electronic games; providing information in the field of entertainment; providing non-downloadable online electronic publications, namely, online journals and interactive online blogs featuring user generated or specified content in the field of video games and online non-downloadable publications in the nature of e-books in the field of video games; providing on-line videos featuring video games, not downloadable; providing on-line computer games; organization of electronic game competitions for entertainment purposes; providing entertainment information all relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games; entertainment services, namely, providing images and sounds in the forms of electronic games, related screen shots, photographs and music via global computer network and telecommunications network; entertainment services, namely, providing non-downloadable electronic games via communication by computer and video game machines; entertainment services, namely, providing access to non-downloadable games via telecommunication network, namely, global computer network; entertainment services, namely, providing online electronic computer and video games; providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; entertainment services, namely, providing non-downloadable video games, electronic games, and computer games that can be accessed and played over computer networks; entertainment services, namely, providing online, non-downloadable virtual goods and digital assets for use in virtual environments created for entertainment purposes
42 Providing online non-downloadable game software; design and development of computer game software
45 Social networking services; online social networking services accessible by means of downloadable mobile applications
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
19. April 2023 2023/17 Gaz EM Ablehnung
22. September 2022 2023/10 Gaz NZ Eintragung

ID: 141720542