09
Downloadable game software; downloadable software for
metaverse environments, virtual worlds and virtual reality;
virtual reality software; virtual reality game software;
computer game software downloadable from a global computer
network; downloadable computer game software for use on
mobile devices; recorded electronic game programs;
downloadable electronic game programs; recorded electronic
game programs; downloadable video game programs;
downloadable computer game software for use on mobile and
cellular phones; recorded computer game software;
downloadable virtual goods, namely, computer programs in
relation to in-game resources and consumer products for use
in online virtual worlds; downloadable virtual goods,
namely, computer software programs in relation to in-game
resources and consumer products for use in video games and
online virtual worlds; downloadable software in relation to
virtual currency, namely, computer software for virtual
currency and computer programs in relation to in-game tokens
and currency for use in online web and mobile video games;
downloadable computer software for live digital
communications, namely, live video and audio conferencing
with multiple simultaneous users, teleconferencing, network
conferencing, web conferencing, text messaging, instant
messaging, and videotexting
35
Conducting of commercial events and provision of business
communication services, business networking services and
business information services; advertising services;
provision of an online marketplace for buyers and sellers of
goods and services; retail store services provided by
communications networks and on-line retail store services on
a local and/or global computer and/or telecommunications
networks in relation to goods provided by department stores,
supermarkets, variety stores, convenience stores and
shopping malls
36
Financial services; financial transaction services;
electronic transfer of virtual currencies, digital tokens
and non-fungible tokens incorporating cryptographic
protocols used to operate on a computer platform in the
field of blockchain technology; electronic transfer and
financial exchange of crypto assets; cryptocurrency asset
management; issue and redemption of tokens of value,
including cryptocurrency and non-fungible tokens; electronic
transfer of virtual currencies; electronic wallet payment
services; providing information relating to the issue of
tokens of value, including cryptocurrency and non-fungible
tokens
38
Providing an on-line forum; communications by computer video
games, namely, electronic transmission of data and messages
among users of video game computers; telecommunication
services, namely, transmission of voice, data, graphics,
images, audio and video by means of wireless communications
networks and the Internet; communication services, namely,
electronic transmission of data among users of video game
computers; providing online chat rooms and electronic
bulletin boards for transmission of messages among users in
the field of general interest; providing online forums for
transmission of messages among video game users; providing
wireless broadband communication services for use with video
game computer networks and the Internet; text and numeric
wireless digital messaging services; web messaging services;
wireless broadband communication services; wireless digital
messaging services; wireless electronic transmission of
data, images and information; information and data
transmission via electronic communications networks;
providing online access to computer networks, computer
databases, the internet, on-line bulletin boards, virtual
worlds, servers, virtual worlds including user generated
characters, and libraries of text, graphics and audio-visual
and multimedia information and entertainment
41
Providing on-line computer games; entertainment services,
namely, providing online metaverse environments and virtual
worlds in the nature of online virtual environments;
electronic games services provided by means of the internet;
providing temporary use of non-downloadable interactive
games; organization of electronic game competitions; gaming
services in the nature of conducting online computer game
tournaments; providing information in the field of computer
games; training services in the field of computer games;
entertainment services, namely, recommending and matching
individual users with computer games; entertainment
services, namely, providing temporary use of
non-downloadable video games; entertainment services,
namely, providing online electronic games; providing
information in the field of entertainment; providing
non-downloadable online electronic publications, namely,
online journals and interactive online blogs featuring user
generated or specified content in the field of video games
and online non-downloadable publications in the nature of
e-books in the field of video games; providing on-line
videos featuring video games, not downloadable; providing
on-line computer games; organization of electronic game
competitions for entertainment purposes; providing
entertainment information all relating to video games and
computer games; providing online news, information and game
strategies all related to electronic, computer and video
games; entertainment services, namely, providing images and
sounds in the forms of electronic games, related screen
shots, photographs and music via global computer network and
telecommunications network; entertainment services, namely,
providing non-downloadable electronic games via
communication by computer and video game machines;
entertainment services, namely, providing access to
non-downloadable games via telecommunication network,
namely, global computer network; entertainment services,
namely, providing online electronic computer and video
games; providing non-downloadable interactive multiplayer
computer and video games that may be accessed and played
over computer networks and global communications networks;
entertainment services, namely, providing non-downloadable
video games, electronic games, and computer games that can
be accessed and played over computer networks; entertainment
services, namely, providing online, non-downloadable virtual
goods and digital assets for use in virtual environments
created for entertainment purposes
42
Providing online non-downloadable game software; design and
development of computer game software
45
Social networking services; online social networking
services accessible by means of downloadable mobile
applications
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