09
Downloadable digital media namely, digital assets in the
form of images, photos, videos, files containing text,
spreadsheets, or slide decks, relating to contents stored
digitally; downloadable digital media namely, digital
collectibles relating to digital automotive vehicles,
digital sports utility vehicles, digital sports cars,
digital electric cars, digital motor racing cars;
downloadable digital media namely, digital collectibles
relating to digital bicycles, digital electric bicycles,
digital motorbikes, digital yachts, digital scooters
[vehicles], digital parts and fittings for vehicles, digital
games, digital toys, digital scale model vehicles, digital
tokens and non-fungible tokens (nfts); downloadable virtual
goods, namely, computer programs featuring automotive
vehicles, sports utility vehicles, sports cars, electric
cars, motor racing cars, bicycles, electric bicycles,
motorbikes, yachts, scooters [vehicles], parts and fittings
for vehicles, games, toys, scale model vehicles, for use
online and in online virtual worlds; downloadable computer
software for creating, managing, storing, accessing,
sending, receiving, exchanging, validating and selling
digital assets, digital collectibles, digital tokens and
non-fungible tokens (nfts); recorded media; downloadable
media; digital assets software incorporating nfts (non
fungible tokens); downloadable software; downloadable
computer software for blockchain technology; downloadable
software, namely downloadable digital files authenticated by
non-fungible tokens [NFTs]
35
Retail store services relating to virtual goods, namely,
automotive vehicles, sports utility vehicles, sports cars,
electric cars, motor racing cars, bicycles, electric
bicycles, motorbikes, yachts, scooters [vehicles], parts and
fittings for vehicles, games, toys, scale model vehicles,
for use online; on-line retail store services relating to
virtual merchandise, namely, games, toys, scale model
vehicles; provision of an online marketplace and registry
for buyers and sellers of digital assets, digital
collectibles, digital tokens and non-fungible tokens (nfts),
digital assets and digital collectibles sold as non-fungible
tokens (nfts); online retail services relating to digital
assets in the form of images, photos, videos, files
containing text, spreadsheets, or slide decks, relating to
contents stored digitally; online retail services relating
to digital collectibles namely, digital automotive vehicles,
digital sports utility vehicles, digital sports cars,
digital electric cars, digital motor racing cars, digital
bicycles, digital electric bicycles, digital motorbikes,
digital yachts, digital scooters [vehicles], digital parts
and fittings for vehicles; online retail services relating
to digital collectibles namely, digital games, digital toys,
digital scale model vehicles; online retail services
relating to digital tokens in the form of crypto token,
digital coins, tokens of value in the nature of gift
vouchers and coupons, digital representation of value or
rights, all for use in online virtual worlds and computer
games; online retail services relating to products protected
by non-fungible tokens (nfts) namely, digital automotive
vehicles, digital sports utility vehicles, digital sports
cars, digital electric cars, digital motor racing cars;
online retail services relating to products protected by
non-fungible tokens (nfts), namely digital bicycles, digital
electric bicycles, digital motorbikes, digital yachts,
digital scooters [vehicles], digital parts and fittings for
vehicles, digital games, digital toys, digital scale model
vehicles
41
Entertainment services, namely, providing on-line,
non-downloadable virtual automotive vehicles, sports utility
vehicles, sports cars, electric cars, motor racing cars,
bicycles, electric bicycles, motorbikes, yachts, scooters
[vehicles], parts and fittings for vehicles, games, toys,
scale model vehicles, for use in virtual environments;
entertainment, sporting, arts and cultural activities;
organizing, arranging and conducting of entertainment,
sporting, arts and cultural events; entertainment services;
entertainment services, namely providing temporary use of
non-downloadable virtual goods created with blockchain-based
software technology and smart contracts, in the nature of
automotive vehicles, sports utility vehicles, sports cars,
electric cars, motor racing cars, bicycles, electric
bicycles, motorbikes, yachts, scooters [vehicles], parts and
fittings for vehicles, games, toys, scale model vehicle, for
use in virtual environments
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