09
Downloadable game software; downloadable virtual goods,
namely, software programs featuring in-game resources,
tokens, NFTs and virtual currency for use in video games and
online virtual worlds; downloadable software for enabling
users to electronically create, exchange, store, send,
receive, accept, and transmit NFTs; downloadable software
for creating digital tokens using blockchain technology to
facilitate the transfer between users, to allow users to
post digital content, and to allow users to search and view
digital content
35
Online retail store services featuring clothing, headwear,
bags, cases, packs, key chains, charms, books, games, gaming
accessories, toys, collectibles, gift cards; online retail
store services featuring virtual goods, digital content,
non-fungible tokens used with blockchain technology to
represent a collectible item; operating an online
marketplace for displaying, registering, purchasing,
selling, or transferring digital collectibles, represented
by non-fungible tokens; provision of an online marketplace
for buyers and sellers of goods and services; administration
of a loyalty program
41
Entertainment services, namely, providing non-downloadable
digital collectibles, represented by non-fungible tokens
(term considered too vague by the International Bureau -
Rule 13 (2) (b) of the Regulations); use of digital
collectibles in on-line contests, games and challenges;
production of video and computer game software; multimedia
publishing of games; entertainment services, namely,
providing online computer and electronic games;
entertainment services, namely, providing temporary use of
non-downloadable computer games; provision of online,
non-downloadable video games featuring in-game virtual
currency, tokens and NFTs; entertainment services, namely,
providing virtual environments in which users can interact
for entertainment purposes (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations)
42
Providing online non-downloadable software featuring digital
collectibles, comprising interactive media represented by
non-fungible tokens; computer services, namely, hosting an
on-line multimedia virtual environment in which users can
interact for entertainment purposes (term considered too
vague by the International Bureau - Rule 13 (2) (b) of the
Regulations); providing on-line non-downloadable programs
and software for electronic transfer of digital tokens;
providing on-line non-downloadable software for enabling
users to electronically create, exchange, store, send,
receive, accept, and transmit NFTs; providing on-line
non-downloadable software for creating digital tokens using
blockchain technology to facilitate the transfer between
users, to allow users to post digital content, and to allow
users to search and view digital content; platform as a
service (PAAS) featuring software platforms using blockchain
and distributed ledger technology for authenticating and
processing digital tokens and non-fungible tokens to
represent a collectible item; software as a service (SAAS)
featuring software platforms using blockchain and
distributed ledger technology for authenticating and
processing digital tokens and non-fungible tokens to
represent a collectible item; platform as a service (PAAS)
featuring computer software platforms for metaverse;
software as a service (SAAS) featuring computer software
platforms for metaverse
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