07
Robots [machines] being able to participate in social life
09
Teaching apparatus and instruments; software for use in
education; software for entertainment purposes; software for
electronic games; software for use in home appliances;
software for health-it; software for the command of robots;
electronic training simulators [computer hardware and
software-based teaching apparatus]; audio-visual teaching
apparatus, in particular electronic control apparatus and
instruments; electronic teaching robots, electronic
stimulating robots and electronic interactive robots; robot
peripherals; software for robots; science sets for children,
in particular electronic robots, being teaching apparatus;
computer software for use in medical stimulation exercises;
electronic game software for electronic robots; interactive
multimedia software for playing games; computer programmes
for interactive television and for interactive games and/or
quizzes; sensors for use in the control of robots; robots
being able to teach human beings and to learn; robots being
able to educate; robots for assisting human beings for
teaching and/or learning social, emotional, cognitive,
language and communication skills; robots for assisting in
the special needs of teachers; assistive devices for persons
with special educational needs
10
Robots for providing therapy for neurodevelopmental
disorders and mental health issues; assistive devices
adapted for the disabled; assistive devices adapted for
persons with disabilities; robots for providing behavioral
therapy; digital therapeutics robots; therapeutic and
assistive devices adapted for persons with disabilities;
medical robots for use in cognitive therapy for children
28
Toy robots; electronic educational teaching games;
electronic remote controlled toy robots; electronic games
for the teaching of children; electronic learning toy
robots; electronic activity toy robots; electronic board
games; robotic board games; social robotic games; question
sets for board games; robot accessories (doll accessories);
cases for play accessories; robots performing games and
entertainment activities for children
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