09
Downloadable virtual goods, namely, downloadable computer
programs featuring clothing, footwear, headwear, eyewear,
bags, sports bags, backpacks, sports equipment, art, toys,
accessories, skins, protective clothing, protective
footwear, protective headwear, protective eyewear,
signboards and panels, event logos, podiums, automatic
vending machines, magnets, refrigerators, vehicles, clocks,
blackboards, stickers, decals, photographs, posters,
magazines, umbrellas, parasols, tables, portable bars for
events, desks, chairs, displays and advertising signs,
inflatable publicity objects, serving trays, portable
coolers, ice buckets, cups, drinking vessels, bottle
openers, tents, awnings, flags, pennants, banners, labels,
wall hangings, textile goods, alcoholic and non-alcoholic
beverages, cases and covers for cell phones, smart phones,
tablet computers, portable media players and e-book readers
all for use in online virtual worlds; downloadable virtual
reality game software; downloadable virtual reality
software, in particular for playing computer games, pilot
training and medical teaching; recorded virtual reality
software for playing games, pilot training and medical
teaching; virtual reality headsets or other electronic
devices such as connected bracelets adapted for use in
playing virtual reality games; downloadable music files;
downloadable image files containing artwork; downloadable
multimedia files containing artwork relating to current
events, pop culture, sports, people, especially,
celebrities, athletes, artists, musicians, and
photographers, art, culture, entertainment, night life,
travel, adventure, music, lifestyle, fashion, beauty and
photography; downloadable multimedia files containing
non-fungible tokens; virtual reality software for
interactive entertainment and virtual reality gaming;
augmented reality glasses; augmented reality headsets;
gesture recognition software; virtual reality glasses;
wearable computer peripherals; wireless computer
peripherals; downloadable software and mobile application
software providing a virtual marketplace; downloadable
cryptographic keys for receiving and spending crypto assets
or downloadable computer software for managing
cryptocurrency transactions using blockchain technology
35
Retail und online retail store services in online virtual
worlds featuring virtual merchandise, namely, clothing,
footwear, headwear, eyewear, bags, sports bags, backpacks,
sports equipment, art, toys and accessories, protective
clothing, footwear, headwear and eyewear, signboards and
panels, event logos, podiums, automatic vending machines,
magnets, refrigerators, vehicles, clocks, blackboards,
stickers, decals, photographs, posters, magazines,
umbrellas, parasols, tables, portable bars for events,
desks, chairs, displays and advertising signs, inflatable
publicity objects, serving trays, portable coolers, ice
buckets, cups, drinking vessels, bottle openers, tents,
awnings, flags, pennants, banners, labels, wall hangings,
textile goods, alcoholic and non-alcoholic beverages,
restaurants and restaurants featuring home delivery, cases
and covers for cell phones, smart phones, tablet computers,
portable media players, e-book readers; online trading
platform services featuring physical and virtual merchandise
for use by members of an online community in connection with
a designated website featuring fictional characters;
provision of an online marketplace for buyers and sellers of
downloadable digital art images, music, video clips; retail
and online retail services for software, electronic devices
and footwear incorporating sensors that allow consumers to
engage in virtual athletic competitions and individual and
group fitness classes; retail store services in relation to
electronic wearable fitness devices, personal weighing
scales, wearable activity trackers, fitness and sports
apparel, and accessories for the aforesaid goods; arranging
and conducting of loyalty schemes and incentive schemes for
our fans through tokens
36
Financial services, namely, providing virtual currency
services for use by members of an on-line community;
financial exchange of virtual currencies and
crypto-currencies; electronic transfer of virtual currencies
and crypto-currencies; financial services relating to
digital currency, virtual currency, cryptocurrency, digital
and blockchain asset, digitized asset, digital token, crypto
token and utility token processing services for others;
facilitating transfers of electronic cash equivalents;
managing virtual real estates, in particular stadiums,
theatres or race tracks in a virtual environment; issue and
redemption of tokens; issuing gift vouchers to redeem for
goods and services; issuing tokens for customer loyalty
programmes; issuance of tokens for reward programmes
38
Providing virtual chat rooms; providing an on-line forum for
virtual vehicle customization; broadcasting services that
provide consumers with the opportunity to join real-time
concerts, sport competitions or other entertainment events
via a virtual environment; providing an online forum for
users to share and stream information, audio, video,
real-time news, sports and entertainment content, or
information, to form virtual communities, and to engage in
social networking; providing access to on-line computer
databases for the customization of virtual vehicles for
hobby or entertainment purposes
41
Entertainment services, namely, providing on-line,
non-downloadable virtual clothing, footwear, headwear,
eyewear, bags, sport bags, backpacks, sports equipment, art,
toys, accessories, protective clothing, footwear, headwear
and eyewear, signboards and panels, event logos, podiums,
automatic vending machines, magnets, refrigerators,
vehicles, clocks, blackboards, stickers, decals,
photographs, posters, magazines, umbrellas, parasols,
tables, portable bars for events, desks, chairs, displays
and advertising signs, inflatable publicity objects, serving
trays, portable coolers, ice buckets, cups, drinking
vessels, bottle openers, tents, awnings, flags, pennants,
banners, labels, wall hangings, textile goods, alcoholic and
non-alcoholic beverages, cases and covers for cell phones,
smart phones, tablet computers, portable media players,
e-book readers, for use in virtual environments created for
entertainment purposes; entertainment services, namely,
providing virtual environments in which users can interact
for recreational, leisure or entertainment purposes;
entertainment services, namely, providing virtual
environments in which users can consume virtual food and
drinks; providing information on-line relating to virtual
vehicle customization for hobby or entertainment purposes;
virtual reality game services provided on-line; virtual
training services in the field of sports, athletic
competition, physical fitness, music, photography, art,
nutrition, health, creative arts, gaming, television and
radio broadcasting, filming and editing of video content;
virtual personal coaching services in the field of sports,
athletic competition, physical fitness, music, photography,
art, nutrition, health, creative arts, gaming, television
and radio broadcasting, filming and editing of video
content; organizing, arranging, and conducting virtual dance
competitions, music festivals, trade fairs and exhibitions
for educational purposes in the field of nature, science and
history, sports competitions, in particular archery
competitions, badminton competitions, biathlon competitions,
bobsleigh competitions, bocce competitions, bowling
competitions, canoeing and kayaking competitions, cricket
competitions, cross country ski races, darts tournaments,
dog sledding races, equestrian sports competitions, fencing
competitions, handball competitions, martial arts
competitions, rowing competitions, rugby competitions,
running competitions, skateboarding competitions, skiing
competitions, snooker competitions, snowboarding
competitions, surfing competitions, table tennis
competitions, taekwondo competitions, tennis tournaments,
triathlon competitions, volleyball competitions, water
skiing competitions, weightlifting competitions, jumping
sport competitions, trick riding, races, in particular,
bicycle races, boat races, auto races, motorcycle races, ski
races, skiing competitions, snowboard races, running races,
swimming races, skate races and air races, skills-based
events involving personal recreational watercrafts, canoes,
aerobatics, airplanes, motorcycles, dirt bikes, kart cross
racers, rally car events; provision of online publications
(not downloadble) in a virtual environment, in particular
online journals, namely blogs featuring commentary, advice
and information in the fields of sport, health, wellness,
sleep, fitness and nutrition; electronic publication of
online journals, namely blogs; electronic publication of
online journals, namely, weblogs (blogs) featuring
user-defined content; arranging and conducting competitions
and entertainment events for players of video, computer,
electronic or interactive multimedia games; entertainment
services, namely, arranging and conducting of competitions
for encouraging use and development of software and hardware
for interactive entertainment, virtual reality, augmented
reality, consumer electronics, and video game entertainment
software and hardware; organizing exhibitions in the field
of interactive entertainment, virtual reality, consumer
electronics and video game entertainment industries for
cultural or educational purposes; offering and conducting
contests designed to recognize, reward and encourage
individuals and groups which engage in self-improvement,
self-fulfillment, charitable, philanthropic, volunteer,
public and community service and humanitarian activities,
and sharing of creative work product; entertainment
services, namely, providing online virtual reality
environments, including operating virtual sport stadiums,
theatres, gaming stages or race tracks; entertainment
services, namely, providing online augmented reality
environments; augmented reality video production for
entertainment purposes; virtual reality video production for
entertainment purposes; multimedia entertainment production
and publishing services; entertainment services in the
nature of production and post-production services of
multimedia entertainment content; entertainment and
educational services, namely, providing non-downloadable
movies, television shows, webcasts, audiovisual, and
multimedia works via the internet, as well as information,
reviews, and recommendations regarding movies, television
shows, webcasts, audiovisual, and multimedia works;
providing online information about online computer games and
video games via the internet and other communications
networks; arranging and conducting educational conferences;
organizing exhibitions, events, and conferences in the
fields of culture, entertainment, education, and social
networking for non-business and non-commercial purposes;
fitness-coaching, arranging and conducting of virtual sports
competitions and conducting individual and group fitness
classes; organizing and conducting events, exhibitions,
expositions and conferences for commercial purposes in the
interactive entertainment, virtual reality, sports and video
game entertainment industries
45
Online social networking and dating services; social
networking, social introduction and dating services provided
via access to computer databases and online searchable
databases in the fields of online social networking, social
introduction and dating
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