09
Wireless chargers; usb cables; wall electrical adapters;
pressure sensors; accelerometers; magnetometers; gyroscopes;
sunglasses; sensors worn by humans, or sensors in sports
equipment, that collect and transmit data related to human
body performance; firmware, downloadable computer software,
downloadable mobile applications, and video games softwares
which receive and analyze sensor data related to human body
performance; downloadable podcasts and video podcasts on the
topic of human body performance; firmware, downloadable
computer software, downloadable mobile applications, and
video games softwares for creating, managing, optimizing, or
authenticating representations of sensor data related to
human body performance; downloadable digital media, namely,
files containing representations of data from human body
performance, namely data derived from sensors worn by
humans, or sensors in sports equipment; downloadable digital
media, namely, digital collectibles created with
blockchain-based software technology and smart contracts, in
the nature of representations of data from sensors worn by
humans or sensors in sports equipment; firmware,
downloadable computer software, downloadable mobile
applications, and video games softwares, to enable users to
access and download crypto-collectibles, fungible tokens,
and non-fungible tokens featuring digital representations of
sensor data relating to human body performance; downloadable
virtual goods, namely, computer programs for the creation
and trade of digital collectibles using blockchain-based
software technology and smart contracts, featuring athletes,
players, races, games, sports equipment, records,
statistics, information, photos, images, audio, video,
highlights, abstract representations, game footage,
environmental conditions, and virtual experiences;
downloadable computer software for managing digital
collectible services, a market for transactions, and a
registry using blockchain-based software technology and
smart contracts for digital collectibles featuring athletes,
players, races, games, sports equipment, records,
statistics, information, photos, images, audio, video,
highlights, abstract representations, game footage,
environmental conditions and virtual experiences;
downloadable software for use in connection with providing a
digital platform for navigating digital art,
crypto-collectibles, fungible tokens, non-fungible tokens
and other application token marketplaces and auctions;
downloadable software for use in providing information for
digital art, crypto-collectibles, fungible tokens,
non-fungible tokens and other application tokens; sports
helmets; magnetically-encoded gift cards; digital artworks
16
Graphic art representations of sensor data of related human
body performance
18
Sports bags; fanny packs
21
Drinking bottles for sports
25
Footwear and insoles embedded with sensors and
accelerometers, which collect and transmit data related to
human body performance; footwear; insoles; clothing, namely
tops, shoes, socks, sports bras, jerseys, hoodies, baseball
caps, insoles, sock liners, boots, sandals, runners,
sweatbands, scarves, swimwear, underwear, shorts, leggings,
pants; outerwear, namely, coats, jackets, gloves, mittens,
hats, tuques; athletic clothing; headwear; athletic
uniforms; athletic clothing with protective padding for
sports
28
Exercise machines incorporating electronic and video game
controllers; elbow pads, knee pads, shoulder pads, wrist
guards, shin pads, chest pads, leg pads, arm pads, and
target pads for athletic use; sports equipment, nets, balls,
baseball bats, cricket bats, golf clubs, hockey sticks,
skis, racquets, hockey skates, ice skates, roller skates,
in-line skates
35
Providing digital collectible services, namely, operating an
online marketplace for transactions and registry services
relating to digital collectibles featuring digital
representations of sensor data related to human body
performance, using blockchain-based software technology and
smart contracts
41
Providing on-line exhibitions of digital representations of
sensor data related to human body performance; entertainment
services, namely, providing video and computer game
software; entertainment services, namely, providing podcasts
and video podcasts in the field of human body performance;
providing information on the uses of digital representation
of sensor data of body performance in sports and
entertainment; production of video, animation and audio
content for use in video and computer game software;
entertainment services, namely, providing digital
collectibles, namely, photos, images, audio, video, and
digital representations of athletes, players, races, games,
sports equipment, records, statistics, information,
highlights, abstract representations, environmental
conditions and virtual experiences in the field of sports
for use in digital environments for entertainment purposes
42
Custom design and development of firmware, downloadable
computer software, downloadable mobile applications,
non-downloadable cloud-based software, and video games which
is used to monitor, assess and optimize human body
performance; providing non-downloadable cloud-based software
which receives and analyzes sensor data related to human
body performance; providing non-downloadable cloud-based
software for creating, managing, optimizing, or
authenticating representations of sensor data related to
human body performance; providing non-downloadable
cloud-based software to enable users to access and download
crypto-collectibles, fungible tokens, and non-fungible
tokens featuring digital representations of sensor data
relating to human body performance providing software as a
service, namely, providing others with software and mobile
device applications which receive and analyze sensor data
related to human body performance; providing software as a
service, namely, providing others with software and mobile
device applications for creating, managing, optimizing, or
authenticating representations of sensor data related to
human body performance; providing software as a service,
namely, providing others with software and mobile device
applications which enables users to access and download
crypto-collectibles, fungible tokens, and non-fungible
tokens featuring digital representations of sensor data
relating to human body performance; electronic monitoring
and reporting of human body performance using computers or
wearable sensors; custom design and development of firmware,
downloadable computer software, downloadable mobile
applications, non-downloadable cloud-based software, and
video games which is used for accessing, reading and
tracking information in the field of data related to human
body performance on a blockchain; providing user
authentication services using wearable sensors;
authentication in the field of sensor data related to human
body performance; design and development of computer game,
video game, mobile applications, virtual reality and
augmented reality software; consulting in the field of
designing video games; providing online, non-downloadable
virtual goods, namely, online non-downloadable computer
programs for the creation and trade of digital collectibles,
featuring players, games, records, statistics, information,
photos, images, game footage, highlights, and experiences in
the field of sports