41
Conducting of online video game competitions and massive
multiplayer online video game competitions; entertainment
services, namely, providing non-downloadable videos of
recorded video game play and competition performances by
gamers; entertainment services, namely, provision of
continuing segments featuring video game play, competition,
and related content delivered via the Internet;
entertainment services in the nature of eSports
competitions, tournaments and exhibitions; organizing and
conducting athletic competitions and games in the field of
eSports, online gaming, video and computer gaming
competitions and related entertainment; providing
information about tournaments, events, and competitions in
the video game and online gaming fields via websites and
wiki sites; providing database information featuring online
gaming competition results, team and player profiles and
other information relating to eSports, online gaming, video
and computer gaming competitions and related entertainment
via an on-line searchable database; providing entertainment
information in the fields of eSports, online gaming and
video and computer gaming competitions and related
entertainment via a website; entertainment services, namely,
providing online, non-downloadable virtual goods, consumable
in-game items, and functional in-game items, namely, upgrade
items in the nature of resources for use in virtual
environments created for entertainment and online game
playing purpose; wagering services
42
Platform as a service (PAAS) featuring computer software
platforms for video game applications; platform as a service
(PAAS) featuring computer software platforms for eSport
tournaments; software as a service (SAAS) featuring software
for data collection and analysis in the field of computer
games, online gaming, eSports and eSports competitions,
tournaments and exhibitions; providing authentication
services using blockchain-based software technology for
cryptocurrency transations related to computer games, online
gaming, eSports and eSports competitions, tournaments and
exhibitions; providing authentication services using
blockchain-based software technology for preventing gamers
from cheating in relation to cryptocurrency transactions;
software as a service (SAAS) services featuring software for
player move auditing, player move broadcasting, analysis and
storage of recorded game play in the field of computer
games, online gaming, eSports and eSports competitions,
tournaments and exhibitions
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