09
Downloadable computer application software for mobile
phones, namely, software featuring information in the field
of esports; computer peripherals; keyboards; mouse pads;
computer mice; headphones; earbuds; protective covers,
cases, and sleeves for cell phones, laptops and tablet
computers; eyewear; all of the foregoing for use exclusively
in connection with an e-gaming team of the same name
16
Paper goods, namely, comic books, printed strategy guides
for playing video games and computer game programs,
collectible trading cards, coloring books, adhesive
stickers, notebooks and stationery-type portfolios; posters;
greeting cards; calendars; journals; planners; printed
instructional leaflets for use in playing video games and
computer game programs; printed instructional manuals for
playing computer games; all of the foregoing for use
exclusively in connection with an e-gaming team of the same
name
18
Backpacks, all-purpose carrying bags, wheeled bags, courier
bags, sports duffle bags, messenger bags, school bags,
canvas shopping bags, tote bags, travel bags; all of the
foregoing for use exclusively in connection with an e-gaming
team of the same name
25
Clothing, namely, baseball caps, beanies, caps, gloves,
hats, headwear, hoodies, jackets, jerseys, loungewear,
pants, shirts, shoes, shorts, sneakers, socks, sweaters,
sweatbands, sweatshirts, swimwear, t-shirts, wristbands,
footwear, scarves; all of the foregoing for use exclusively
in connection with an e-gaming team of the same name
28
Toys, namely, toy action figures and action figure
accessories; playing cards; board games; video game
controllers; Christmas tree ornaments; gaming headsets
adapted for use in playing video games; all of the foregoing
for use exclusively in connection with an e-gaming team of
the same name
41
Entertainment services in the nature of organizing and
conducting esports exhibitions, competitions and events
rendered live and through broadcast and digital media;
entertainment services, namely, organizing exhibits composed
of interactive displays, participatory activities, live
performances, and contests involving esports; providing
information via the Internet in the field of esports
featuring news, videos, live scores, statistics,
notifications, and commentary; providing on-line digital
publications in the nature of articles in the field of
esports; providing non-downloadable audiovisual content in
the field of esports via the Internet (terms too vague in
the opinion of the International Bureau – Rule 13 (2) (b) of
the Common Regulations); organizing live fan meetings and
conferences in the field of esports; entertainment services
in the nature of live esports performances; fan clubs (terms
too vague in the opinion of the International Bureau – Rule
13 (2) (b) of the Common Regulations); educational services,
namely, organization of programs and seminars in the field
of esports; entertainment services in the nature of
production of live multimedia entertainment content
featuring esports; production of broadcast and digital
programs featuring news, esports information, games,
tournaments, exhibitions, competitions and events
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