09
Wearable computer hardware; computer software for recording,
storing, transmitting, receiving, displaying and analyzing
data from wearable computer hardware; virtual, augmented and
mixed reality software for enabling a user to interact with
virtual and mixed reality environments and content in the
field of education, entertainment, art, games, music,
performances, sports, communication, general interest, and
business; computer hardware for virtual, augmented and mixed
reality applications and environments; scientific,
photographic, cinematographic, optical, and teaching
apparatus and instruments, namely, hardware and software for
use in enabling computers, handheld consoles, tablet
computers, mobile devices, and mobile phones to provide
virtual world experiences; apparatus for recording and other
digital recording media, namely, audio recorders and video
recorders; data processing apparatus; computer central
processing units; computer software programs for
transmitting, receiving, downloading, sharing, displaying,
and interacting with audiovisual content, documents, files
and data in the field of business and entertainment;
wearable computing devices comprised primarily of software
and display screens for connection to computers, tablet
computers, mobile devices, and mobile phones in order to
enable virtual world experiences; virtual reality glasses,
namely, goggles for enabling virtual world experiences;
2-dimensional and 3-dimensional head-mounted video displays;
human computer interface hardware, namely, headsets, remote
control units, and wearable peripherals for connecting with
computers and portable computers; human computer interface
software for interacting with and transferring and receiving
audio-visual content, documents, files, and data in the
field of business and entertainment; computer hardware;
video display hardware, video display software; near-eye
display optics, namely, optical receivers; virtual reality
game software
16
Comic books and graphic novels enhanced with specialized
covers and content; printed entertainment publications,
namely, books, newspapers, photographs, magazines and
periodicals in the fields of virtual reality, augmented
reality, computer hardware and software, technology, current
events, medicine, culture, pop culture, music, concerts,
food, style, apparel, toys, home office products, news,
entertainment, education, cultural events, lifestyle and
sports, and blogs about information relating to technology
for delivering virtual world experience; printed educational
publications, namely, books, magazines, periodicals and
teaching materials in the fields of virtual reality,
augmented reality, mixed reality, computer hardware and
software, technology, current events, medicine, culture, pop
culture, music, concerts, food, style, apparel, toys, home
office products, news, entertainment, education, cultural
events, lifestyle and sports, and blogs about information
relating to technology for delivering virtual world
experience; children's interactive educational books
41
Entertainment services, namely, providing online virtual,
augmented and mixed reality environments and content in the
field of entertainment, art, games, music, performances,
sports, communication, and general interest from an on-line
computer network; entertainment services, namely, providing
information relating to movies, television shows, music,
magazines, books, audiobooks, and games; publication of
blogs and non-downloadable publications on the internet,
accessible via a website, in the nature of books, magazines,
brochures, pamphlets, newspapers, articles, manuals,
newsletters, journals, workbooks, periodicals, and catalogs
in the field of entertainment; providing, via a website,
non-downloadable series of fiction books and series of
fiction audiobooks; providing on-line non-downloadable
general feature magazines; entertainment services, namely,
providing, via a web site, non-downloadable musical
performances and musical videos; entertainment services,
namely, providing on-line computer games; providing news and
information in the field of entertainment relating to
movies, television shows, music, magazines, books,
audiobooks, entertainment based computer applications,
games, entertainment based cloud computing, and
entertainment information on the Internet; entertainment
services, namely, providing on-line reviews of fiction and
non-fiction books and movies, television shows, music,
magazines, audiobooks, and games; rental of electronic
books, films, movies, and pre-recorded videos that may be
downloaded from a global computer network; entertainment
services, namely, providing online non-downloadable comic
books and graphic novels; publication of blogs on the
internet, accessible via a website, about technology for
delivering virtual world experiences; providing gaming
information via a website, namely internally created
information about virtual world experience games that are
delivered by software and hardware technologies
42
Computer services, namely, database design and development;
providing temporary use of non-downloadable computer
software for transmitting, sharing, receiving, downloading,
displaying, interacting with and transferring content, text,
visual works, audio works, audiovisual works, literary
works, data, files, documents and electronic works; computer
services, namely, computer aided graphic design; computer
services, namely, providing information in the fields of
technology and software development via a global computer
network; computer technical support services, namely,
troubleshooting in the nature of diagnosing computer
hardware and software problems; computer services, namely,
cloud hosting provider services; providing temporary use of
on-line non-downloadable cloud computing software for use in
electronic storage of data; providing temporary use of
online non-downloadable cloud computing software for
virtual, augmented and mixed reality applications and
environments; computer services, namely, computer software
development in the field of mobile applications; application
service provider, namely, hosting, managing, developing, and
maintaining applications, software, and web sites, in the
fields of personal productivity, wireless communication,
mobile, information access, and remote data management for
wireless delivery of content to handheld computers, laptops
and mobile electronic devices; providing temporary use of
non-downloadable computer software for business, namely,
software for connecting doctors with medical patients and
providing medical information to doctors