09
Wearable computer hardware; computer software for recording,
storing, transmitting, receiving, displaying and analyzing
data from wearable computer hardware; scientific,
photographic, cinematographic, optical, and teaching
apparatus and instruments, namely, hardware and software for
use in enabling computers, handheld consoles, tablet
computers, mobile devices, and mobile phones to provide
virtual world experiences; apparatus for recording and other
digital recording media, namely, audio recorders and video
recorders; data processing apparatus; computer central
processing units; computer software programs for
transmitting, receiving, downloading, sharing, displaying,
and interacting with audiovisual content, documents, files
and data in the field of business and entertainment;
wearable computing devices comprised primarily of software
and display screens for connection to computers, tablet
computers, mobile devices, and mobile phones in order to
enable virtual world experiences; goggles for enabling
virtual world experiences; 2-dimensional and 3-dimensional
head-mounted video displays; human computer interface
hardware, namely, headsets, remote control units, and
wearable peripherals for connecting with computers and
portable computers; human computer interface software for
interacting with and transferring and receiving audio-visual
content, documents, files, and data in the field of business
and entertainment; computer hardware; video display
hardware, video display software; near-eye display optics;
virtual reality game software
16
Comic books enhanced with specialized covers and content;
graphic novels enhanced with specialized covers and content;
printed entertainment publications, namely, books,
newspapers, photographs, magazines and periodicals in the
fields of virtual reality, augmented reality, computer
hardware and software, technology, current events, medicine,
culture, pop culture, music, concerts, food, style, apparel,
toys, home office products, news, entertainment, education,
cultural events, lifestyle and sports, and blogs about
information relating to technology for delivering virtual
world experience; printed educational publications, namely,
books, magazines, periodicals and teaching materials in the
fields of virtual reality, augmented reality, computer
hardware and software, technology, current events, medicine,
culture, pop culture, music, concerts, food, style, apparel,
toys, home office products, news, entertainment, education,
cultural events, lifestyle and sports, and blogs about
information relating to technology for delivering virtual
world experience; children's interactive educational books
28
Virtual reality headsets adapted for use in playing video
games; apparatus for electronic games adapted for use with
an external display screen or monitor; hand held units for
playing video games adapted for use with an external display
screen or monitor; hand held units for playing electronic
games adapted for use with an external display screen or
monitor; hand held units for playing electronic games;
electronic educational game machines for children;
electronic games for the teaching of children
35
On-line retail store services featuring downloadable
applications and entertainment, namely, recorded musical
performances, live musical performances, recorded sports
programming, live sports programming, major motion pictures,
streaming audiovisual and multimedia content and educational
programming; on-line advertising and marketing services;
advertising and promotional services; Internet advertising
services; digital advertising services; advertising and
marketing; on-line advertising on a computer network
38
Computer services, namely, providing on-line facilities for
real-time interaction with other computer users concerning
consumer product reviews, consumer product ratings, and
consumer product recommendations; computer services, namely,
providing on-line facilities for real-time interaction with
other computer users concerning topics of general interest;
computer services, namely, providing on-line forums for
electronic transmission of messages among computer users
concerning product reviews and product purchasing
information; computer services, namely, computer aided
transmission of text, static images, video and sound through
a portable electronic device; streaming of television shows
via a global computer network; web media services, namely,
streaming of audio, visual and audiovisual material via a
global computer network
41
Entertainment services, namely, providing information
relating to movies, television shows, music, magazines,
books, audiobooks, and games; providing on-line publications
featuring blogs and non-downloadable publications in the
nature of books, magazines, brochures, pamphlets,
newspapers, articles, manuals, newsletters, journals,
workbooks, periodicals, and catalogs in the field of
entertainment, accessible via a website; providing on-line
publications, via a website, featuring non-downloadable
series of fiction books and series of fiction audiobooks;
providing on-line non-downloadable general feature
magazines; entertainment services, namely, providing on-line
non-downloadable musical performances and musical videos,
accessible via a website; entertainment services, namely,
providing on-line computer games; news reporting services
featuring news and information in the field of entertainment
relating to movies, television shows, music, magazines,
books, audiobooks, entertainment based computer
applications, games, entertainment based cloud computing,
and entertainment information on the Internet; entertainment
services, namely, providing on-line reviews of fiction and
non-fiction books and movies, television shows, music,
magazines, audiobooks, and games; rental of electronic
books, films, movies, and pre-recorded videos that may be
downloaded from a global computer network; entertainment
services, namely, providing online non-downloadable comic
books and graphic novels; publication of blogs on the
Internet and provision of gaming and educational information
in the field of technology for delivering virtual world
experiences, such services accessible via a website;
providing internally created instructional and educational
information, accessible via a website, about virtual world
experience games that are delivered by software and hardware
technologies
42
Computer services, namely, database design and development;
providing temporary use of non-downloadable computer
software for transmitting, sharing, receiving, downloading,
displaying, interacting with and transferring content, text,
visual works, audio works, audiovisual works, literary
works, data, files, documents and electronic works; computer
services, namely, computer aided graphic design; computer
services, namely, providing information in the fields of
technology and software development via a global computer
network; computer technical support services, namely,
troubleshooting in the nature of diagnosing computer
hardware and software problems; computer services, namely,
cloud hosting provider services; providing temporary use of
on-line non-downloadable cloud computing software for use in
electronic storage of data; computer services, namely,
computer software development in the field of mobile
applications; application service provider, namely, hosting,
managing, developing, and maintaining applications,
software, and web sites, in the fields of personal
productivity, wireless communication, mobile, information
access, and remote data management for wireless delivery of
content to handheld computers, laptops and mobile electronic
devices; providing temporary use of non-downloadable
computer software for business, namely, software for
connecting doctors with medical patients and providing
medical information to doctors