09
Software for computer games and mobile devices; video games
designed as apparatus to be used with an external display
screen or monitor; magnetic and chip cards, in particular
customer cards and loyalty cards (included in this class);
software; electronic games; audio and video products
(included in this class); screensavers; spectacles,
sunglasses; electronic apparatus for entertainment purposes
(included in this class); electronic publications,
downloadable; computer programs (downloadable), recorded
computer programs; electronic applications, application
software for mobile devices
16
Printed matter; customer cards and loyalty cards of plastic
or paper
35
Marketing and advertising, in particular by way of customer
loyalty and bonus schemes; developing, organizing and
managing customer loyalty and bonus schemes; issuing data
media for transaction accounting in connection with customer
loyalty campaigns and bonus schemes, in particular customer
cards and loyalty cards; customer awareness-raising and
customer services through loyalty plans and bonus schemes;
sales promotion and other activities for increasing sales by
creating and providing customer loyalty programmes and bonus
schemes, including issuing customer cards (premium plans);
prize-giving for advertising; publication of printed matter
(also in electronic format) for advertising; compiling,
updating and systematizing data in a data bank
38
Telecommunications; transmission and dissemination of data
by means of wireless or cable networks; distribution and
transmission of texts, messages, information, sounds, images
and data; providing access to search engines and to search
portals for obtaining data and information through global
networks; providing chat rooms; electronic exchange of data
through chatlines, chat rooms and other Internet forums;
interactive forums; providing access to data banks for
information, rental, provision of access to data banks in
particular to online data banks; collecting and providing
messages, information and data in the field of customer
loyalty and bonus programs; providing access to computer
data banks and to computer networks; provision of access
time to Web sites featuring multimedia data; providing
music, videos and other digitized multimedia works via
telecommunication; transmission and dissemination of data by
electronic means; electronic transmission in real time and
by downloading audio and video files by means of a computer
and other communication networks; providing by means of
global computer networks radio transmissions, video films,
recorded video films with music and entertainment,
television programs, movies, information, games, sports,
cultural events as well as programs of all kinds the aim of
which is to entertain; transmission and dissemination of
television, radio and Internet programs; television
broadcasting on the World Wide Web; telecommunication via
wireless networks, in particular transmission of data,
information, messages, alarm messages, films, shows,
documentary movies, radio and television programs,
webcasting, images, logos and ringtones on mobile devices,
mobile telephones, personal digital assistants (PDAs),
palmtop computers and apparatus for wireless communications;
providing capacity and access for telecommunication to
Web-based computer networks and data banks for downloading
audio and video data, films, radio and television programs,
webcasting, images, information and messages, in particular
in the form of audio files for personal stereo devices
(podcasts) audio and video; distribution of a Web review
(periodical) via the Internet; providing audio files for
personal stereo devices (podcasts) and video files for
personal stereo devices (video podcasts) downloadable via
the Internet
41
Teaching; providing of training; entertainment; sporting and
cultural activities; organization of competitions (education
or entertainment), distribution of prizes (entertainment);
distribution of prizes for sports or cultural services or in
the pedagogical area; television and radio entertainment or
provided via the Internet; production of films, recordings
for television, video and sound recordings; providing
electronic publications, not downloadable, including those
in electronic data banks that can be integrated by the user;
entertainment, namely providing online games on global
computer networks (the Internet); publishing of printed
products (other than advertising copy) also in electronic
format, also on the Internet
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