35
Advertising and marketing services, namely, promoting the goods and services of others; online retail store services featuring virtual goods, namely, equipment, weapons, powers, and other consumer goods for use in online virtual worlds
38
Transmission of information by electronic communication networks; electronic transmission of messages and images via computer networks; providing online communication services in the nature of online chat rooms and forums for registered users for transmission of messages concerning virtual community and social networking; telecommunications services, namely, electronic transmission of data, messages and information
41
Interactive game services provided online over a computer network or the internet, namely, providing a computer game that may be accessed network-wide by users; interactive games, interactive entertainment and competition services, all in the nature of online computer games provided over a computer network or the Internet; providing online computer games services on computer networks; providing online computer games, online video computer games, online browser computer games and online computer games which can be played through browsers on mobile devices; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
42
Computer services, namely, creating an online community for registered users to participate in game competition, showcase their skills, upload photos, status, profile and messages, get feedback from their peers, form virtual communities, and engage in social networking
45
Online social networking services; providing online computer databases and online searchable databases in the field of social networking
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