9
Protective garments, especially for human joints and the spinal column, protective helmets, protective glasses, soft and hardware for computers, lasers and RFIDs (transponders), all aforementioned goods especially for combat simulation games
25
Clothing, footwear, headgear
28
Games, playthings and toy guns, especially rifles and pistols, for combat simulation games
35
Franchising, namely the procurement of commercial know-how for the operation of amusement and game parks, especially for combat simulation games
41
Operation of amusement and game parks, especially for the practicing of combat simulation games
42
Technical development of games, playthings and toy guns, especially of rifles and pistols, development and support of soft and hardware for computers and of lasers and RFIDs (transponders)