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Interactive fitness and exercise equipment, comprising dance platforms for cardiovascular workout; electronic backboards with targets emitting visual and auditory cues for a user to respond to the cues for a cardiovascular workout, athletic skills, motor skills, speed, agility and cognitive development; a three dimensional enclosure with electronic targets that emit visual and auditory cues within which a user stands and responds to the cues for a cardiovascular workout, and improving motor skills, speed, agility and cognitive development; exercise machines that use auditory and visual cues in three dimensions for cardiovascular workout, speed, agility and cognitive development; and exercise simulators, namely a video display connected to a platform upon which a user stands and where the user mimics the movement displayed on the video display for speed, power and balance
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