9
Application software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Computer software [stored] for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Artificial intelligence software and machine learning software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Learning software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Mobile apps for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Training software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Downloadable software for providing access to a virtual environment for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Software for virtual and augmented reality for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies
42
Cloud computing in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Hosting services, software as a service [SaaS] and rental of software in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; Design, development and implementation of software in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies; IT services in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies