35
Retailing in shops and via global computer networks of video games, electronic games, sound and image transmitters and receivers, data processing equipment, computers and recorded computer programs; Wholesale services in relation to electronic games; Arranging subscriptions to telecommunication services for others; Subscriptions (arranging -) to a telematics, telephone or computer service [internet]; Arranging of subscriptions to online video game publications for others; Negotiation and conclusion of commercial transactions for third parties via telecommunication systems; Advertising; Publicity and sales promotion services; Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with sporting activities; Promoting the goods and services of others via computer and communication networks; Wholesaling and retailing in shops and via global computer networks in relation to the following goods: physical goods and Virtual goods Namely concrete Digital and downloadable music, audio, video and multimedia files authenticated by non-fungible tokens [NFTs]; Wholesaling and retailing in shops and via global computer networks in relation to the following goods: physical goods and Virtual goods Namely concrete Digital music, audio, video and multimedia files authenticated by non-fungible tokens [NFTs]; Compilation of downloadable digital files authenticated by non-fungible tokens [NFTs] into computer databases; Management of downloadable digital file databases authenticated by automated non-fungible tokens [NFTs]; Stock control of downloadable digital files authenticated by non-fungible tokens [NFTs] in databases; Providing an online marketplace for buyers and sellers of goods and services, including digital goods authenticated by non-fungible tokens (NFTs)
41
Video game services; Video game entertainment services; Organisation of esports competitions and events; Production of esports events; Entertainment in the nature of esports competitions; Providing a computer game that may be accessed network-wide by network users; Games services provided via computer networks and global communication networks; Game services provided online from a computer network; Entertainment services provided by means of telecommunication networks; Electronic games services, including provision of computer games on-line or by means of a global computer network; Game services provided by means of communications by computer terminals or mobile telephone; Internet games (non-downloadable); Providing on-line video games; Providing on-line interactive computer games; Virtual reality game services provided on-line from a computer network; Providing interactive multi-player computer games via the internet and electronic communication networks; Providing online information on computer and video game strategies; Arranging and conducting competitions for video gamers and computer game players; Conducting of exhibitions relating to video games for entertainment purposes; Games equipment rental; Rental of electronic game equipment; Games equipment rental; Providing information on-line relating to computer games and computer enhancements for games; Age classification of video game content; rental of computer game programmes; Organization of electronic game competitions; Provision of games by means of a computer based system; Entertainment services for matching users with computer games; Publication of computer games; Computer and video game amusement services; Electronic sports club services; Provision of club entertainment services; Instructional and training services; Education, entertainment and sporting activities relating to video games; Information services relating to education, training, entertainment, sporting and cultural activities provided by means of telecommunication networks; Interactive entertainment servies; Arranging of sporting and cultural activities; Organisation of performances; Reservation of seats for shows; Organization of sports competitions; Arranging of award ceremonies; Exhibitions (organization of -) for cultural or educational purposes; Arranging of contests; Arranging and conducting of colloquiums, conferences, congresses, seminars and symposiums; Publishing; Online publication of electronic books and journals; Providing newsletters in the field of computer games via e-mail; Editing of written texts, other than publicity texts, Scriptwriting services, Lending library services; Entertainment programmes provided via television and mobile telephone; Television entertainment; entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments
42
Programming and development of software for video games and computer games; Design and development of computer game software and virtual reality software; Technical services for the downloading of video games; rental of computer and video game software; Development of hardware for video games; Software design and development; Providing of temporary use of online non-downloadable software to enable users to program audio, video, text and other multimedia content, including concerts, videos, radio, television, news, sports, games, cultural events, and programmes relating to entertainment; Monitoring of network systems; Providing virtual computer environments through cloud computing; Providing of online non-downloadable software to create downloadable digital files authenticated by non-fungible tokens [NFT]; Providing temporary use of non-downloadable computer software for creating, producing and modifying animated and non-animated digital designs and characters, avatars, digital overlays and masks for access to and use in online environments, online virtual environments and extended reality virtual environments; Design and development of non-fungible token (NFT) computer databases