9
Software for artificial intelligence, machine learning, video gaming, motion capture, computer vision technology; machine learning software used for producing real-time data for sports; games software; virtual and augmented reality software; communication, networking and social networking software, all related to artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or performance data for sports; audio-visual and multimedia devices; image capturing and developing devices; communications equipment; broadcasting equipment; virtual and augmented reality hardware; electronic video graphics equipment, namely, computer hardware, keyboards, display units, control devices and operating software for video text and character generation, electronic paint, animation and graphics, video composition, video switching, video editing, video signal distribution, video signal management and/or video archiving; video signal processors; electronic apparatus for streaming audio and video signals onto a network; electronic apparatus for providing audio and video signals for interactive television; computer software for monitoring and controlling audio and video production, and audio and video routing switches; controllers for audio and video signal routers; hardware and software for moving photos and video from cell phones to television broadcast; hardware and software for managing text, graphics and image files and interfacing with newsroom computer systems; hardware and software for displaying digital signage and emergency notifications; hardware and software in the field of broadcast graphics and channel branding; hardware and software for creating still and animated graphics for use in video production and for display on broadcast television, on mobile devices, and in web applications; software that allows social media conversations to be monitored, selected and routed to broadcast graphics systems for onair playback; hardware and software which interface between internet-based data services and social media content, on the one hand, and graphics playout devices, namely, television monitors, computer monitors, tablet computers and mobile phones, on the other hand, in order to create display graphics representing data sources and social media content; hardware and software for adding virtual graphics to live television broadcasts, tracking the position of moving objects in real time, graphics asset management, telestration, reviewing, selecting and broadcasting graphics and templates stored on a server; metering apparatus; measuring apparatus relating to movement; measuring apparatus relating to displacement; measuring apparatus relating to orientation; systems relating to tracking movement; computer software relating to tracking movement; all of the aforementioned goods relating to motion capture or animation
35
Advertising, marketing and promotional services; advertising, marketing and promotional consultancy, advisory and assistance services; provision and rental of advertising space, time and media; advertising, marketing and publicity; market research; purchasing services; dissemination of advertising, marketing and publicity materials; business organisation, business administration; advice and consultancy relating to all the aforesaid services; all of the aforementioned services relating to motion capture or animation
38
Telecommunication services; broadcasting services; computer communication and internet access to enable artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or real-time performance data for sports; provision of access to content, websites and portals
41
Audio, video and multimedia production; digital image processing, namely processing of images and image sequences for use in live or recorded television programs, in video programs and in multimedia programs
42
Development, programming and implementation of artificial intelligence (AI) software, machine learning software, video gaming software, motion capture software, software for computer vision technology and/or real-time performance data for sports; design and development of image processing software; computer hardware development relating to artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or real-time performance data for sports; software as a service, and rental of software relating to artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or real-time performance data for sports; programming, design and development of computer software for reading, transmitting and organising data relating to artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or real-time performance data for sports; design, creation and maintenance of software in support of the transmission of audio and video signals over a network; design, creation and maintenance of software in support of the broadcasting of audio and video signals for interactive television; software as a service services featuring software that allows social media conversations to be monitored, selected and routed to broadcast graphics systems for on-air playback; software as a service services featuring software for use in creating graphics in the field of broadcast graphics, and for use in relation to digital animation content creation; software as a service services featuring software for interfacing between internet-based data sources and social media content, on the one hand, and graphics playout devices, namely, television monitors, computer monitors, tablet computers and mobile phones, on the other hand, in order to create display graphics representing data sources and social media content; technical support services, namely, operation and management of hosted video graphics equipment and software applications relating to artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or real-time performance data for sports; feasibility studies, research and development in the field of measuring apparatus (including for surgical, medical, biomechanical and orthopaedic purposes); feasibility studies, research and development in the field of computer software and relating to tracking movement; provision online over the Internet of support information for users in connection with computer software and computer hardware for artificial intelligence, machine learning, video gaming, motion capture, computer vision technology and/or performance data for sports, and for users in connection with applications relating to processing of images and; all of the aforementioned services relating to motion capture or animation