CLEAR CHANNEL EXPERIENCE

EUIPO EUIPO 2022 Trademark registered

Protect this trademark from copycats!

With our trademark monitoring alerts, you are automatically notified by email about copycats and free riders.

The Union trademark CLEAR CHANNEL EXPERIENCE was filed as Figurative mark on 10/11/2022 at the European Union Intellectual Property Office.
It was registered as a trademark on 05/05/2023. The current status of the mark is "Trademark registered".

Logodesign (Wiener Klassifikation)

#Rectangles #Several quadrilaterals juxtaposed, joined or intersecting #Quadrilaterals containing one or more letters #Quadrilaterals containing other inscriptions #Quadrilaterals with dark surfaces or parts of surfaces #Quadrilaterals containing one or more rounded corners #One letter #Letter 'C'

Trademark Details Last update: February 9, 2024

Trademark form Figurative mark
File reference 018774012
Application date October 11, 2022
Publication date January 26, 2023
Entry date May 5, 2023
Expiration date October 11, 2032

Trademark owner

99 Park Avenue, 2nd Floor
NY 10016 New York
US

Trademark representatives

Fitzwilliam Court Office Suite 505 - 506 2 Leeson Close 2 Dublin IE

goods and services

9 Virtual and augmented reality software; Downloadable data, images, audio / video files; Downloadable video recordings; Downloadable video recordings featuring music; Downloadable audio recordings; Computer software applications, downloadable; Computer software platforms, recorded or downloadable; Downloadable virtual goods, namely, jewellery, printed matter, luggage and carrying bags, furniture, mirrors, picture frames, household or kitchen utensils and containers, cookware and tableware, glassware, porcelain and earthenware, clothing, footwear, headwear, games, toys and playthings, for use in virtual computer environments, software for embedding online advertising on websites, software for designing online advertising on websites; Downloadable software for engaging in social networks (social networking) and interacting with online communities; downloadable software for accessing and streaming multimedia entertainment content; downloadable software for providing access to an online virtual environment; Downloadable virtual goods, namely, jewellery, printed matter, luggage and carrying bags, furniture, mirrors, picture frames, household or kitchen utensils and containers, cookware and tableware, glassware, porcelain and earthenware, clothing, footwear, headwear, games, toys and playthings, for use in online virtual worlds; computer software downloaded from the internet; computer software products; computer software programs; computer software relating to uploading, downloading, accessing, posting, displaying, linking or sharing electronic media via computer, the internet and other communication networks; computer software programs for social networking; interactive computer software; computer programs relating to the creation of graphic images; computer programs relating to the manipulation of graphic images; Software for designing online advertising on websites; Software for embedding online advertising on websites; Downloadable audio and video recordings featuring out of home advertising campaigns; Downloadable audio and video recordings featuring out of home and digital out of home campaign history; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of creating an interactive customer experience; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of creating an interactive customer experience with virtual museums, virtual exhibits, virtual marketplaces, the metaverse, and other virtual platforms; Downloadable augmented reality software for creating an interactive customer experience with virtual museums, virtual exhibits, virtual marketplaces, the metaverse, and other virtual platforms; Downloadable multimedia file containing text, audio, and video relating to advertising campaigns; Recorded virtual reality software for creating an interactive customer experience with virtual museums, virtual exhibits, virtual marketplaces, the metaverse, and other virtual platforms
35 Advertising; Marketing; Promotional Services; Online advertising; Online advertising services; Business Management; business administration; Dissemination of advertising matter online; Dissemination of advertising via online communications networks; Providing space on websites for advertising goods and services; Providing commercial information via websites; Providing marketing information via websites; Providing on-line information and audio, video, text and other multimedia content relating to advertising and marketing; promotion; advertising and promotion provided on-line from a computer data base or the Internet; Conducting interactive virtual auctions; providing a website featuring out of home advertising campaigns; providing a website featuring out of home and digital out of home campaign history
41 Entertainment; Education; Providing museum services; Entertainment services provided by museums; Educational services provided by museums; interactive entertainment services; database, on-line and Internet information, advisory and interactive database information services, all relating to education, entertainment, recreation and publishing; production and presentation of educational and instructional information; provision of educational information; Museum exhibitions; Museum curator services; Providing multi-media entertainment via a website; Providing entertainment information via a website; Providing educational information via a website; Art exhibitions using virtual reality; Entertainment services, namely, museum services; provision of virtual reality museum services; providing virtual museums in the metaverse and other virtual platforms; Entertainment services, namely providing large scale digital immersive experiences; providing virtual museum services via the internet; Entertainment services, namely, providing on-line, non-downloadable virtual museums, virtual exhibits, virtual marketplaces, and other audiovisual material for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a website featuring virtual museums; Providing on-line information and audio, video, text and other multimedia content relating to virtual museums

Trademark history

Date Document number Area Entry
July 6, 2023 Change Representative, Published

ID: 11018774012