9
Instructional and teaching apparatus and instruments; Audiovisual teaching apparatus; Games software; Computer programs for video and computer games; Children's educational software; Computer software for education and training; Simulation software [training]; Educational applications on computers and computer tablets (computer programs); Downloadable applications for use with mobile devices; Electronic publications, downloadable; Computer programs, recorded; Computer software applications, downloadable; Instructional and teaching apparatus and instruments; Apparatus for recording, transmission, reproduction or processing of sound or images; Training guides in electronic format; Magnetic, optical and digital data carriers; Hand-held electronic dictionaries; Electronic agendas; Electronic pencils; Computer styluses; Sleeves and bags adapted for portable computers and tablet computers; Cases for smartphones; smartphone sleeves; Racks for tablet computers; Virtual reality software for education; Augmented reality software for education; Electronic training simulators [computer hardware and software-based teaching apparatus]; Peripherals adapted for use with computers and other smart devices; Virtual reality hardware; Virtual reality headsets; Headphones; Headsets; Computer joysticks; Virtual reality glasses; Telecommunication apparatus in the form of jewellery; Smart rings; Personal digital assistants [PDAs]; Holograms for teaching purposes; Fingerprint identifiers; Facial recognition devices; Wearable video display screens; Microphones; Cases for loudspeakers; robots used for teaching; Humanoid robots with artificial intelligence in the field of teaching; Downloadable computer games
16
Educational equipment; Stationery and educational supplies; Trivia cards; Computer game hint books; Instructional and teaching material (except apparatus); Printed teaching materials; Printed matter; Books; Pamphlets; Prospectuses; Newspapers; Magazines [periodicals]; Informational letters; Printed curricula; Instructional manuals for teaching purposes; Writing slates; School yearbooks
41
Education, instruction, teaching and training for school-age children; Educational services provided for children; Teaching to children through recreation; Education services relating to the development of childrens' intellectual faculties; School courses relating to study assistance; Secondary school educational services; Educational services provided by institutes of further education; Conducting of intensive educational support programmes for children and crash programmes; School courses relating to examination preparation; Providing of training online from a computer network, online teaching platform, e-learning platform, open and remote training, digital workspace; Computer assisted teaching services; assessments, Educational testing, Educational examination; Organisation of courses using distance learning methods; Conducting of educational distance-learning courses at the primary and secondary level; Awarding of educational certificates; Arranging, conducting and animation of training and educational distance-learning courses for school-age children; Dissemination of educational material; Arranging, animation and conducting of classes, workshops, seminars, symposiums, conferences, exhibitions, colloquiums, congresses, contests, competitions (education or entertainment) including online, for school-age children; Arranging and conducting for educational games and quiz games; Preparation of educational courses and examinations; Lending library and photographic library services, publication and electronic publication of texts, articles, periodicals, books and educational content; Production, editing and publication of educational books and films; Production of educational sound and video recordings; Provision of childrens' educational services through play groups; Play schemes [entertainment/education]; Game services including electronic; Video game services; Rental of video games; Providing and supply of online interactive computer games; Providing a computer game that may be accessed network-wide by network users; Provision of play facilities for children; Providing online entertainment in the nature of game tournaments; Virtual reality game services provided on-line from a computer network; Consultancy services relating to academic subjects; Analyzing educational tests scores and data for others; Academic mentoring of school age children; Educational services for the selection of students for higher education; Educational services offering student exchange programmes; Publication of research in paper or electronic format, either online or off-line
42
Design, creation, commissioned writing, development, updating, revision, adaptation, renting and maintenance of computer programs, computer systems, computer platforms, websites, webpages, mobile and multimedia applications, databases, computer software, computer software packages, codes, computer languages, computer networks, application programming interfaces (API), interactive graphics, animations, and multimedia content; Design of games; Computer programming of video and computer games; Providing of computer software services, namely providing of custom teaching software; Technical support, maintenance and/or repair of the aforesaid systems; Software as a service (SaaS) in the field of training; School as a service (SaaS); Platform as a Service [PaaS] in the field of teaching; Application service providers [ASP], namely hosting of application software of others in the field of teaching; Application service providers (ASP) featuring teaching software; Hosting of digital content online; Cloud computing; Rental of computer software in the field of teaching; Rental of non-downloadable software for work collaboration; IT services, namely, software programming for virtual communities enabling registered users to attend group courses; information, advisory and consultancy services relating to the aforesaid; Search engine services; Advisory services relating to man-machine interfaces for computer software; Providing online non-downloadable virtual reality software; Providing of online, non-downloadable software for immersive visits; Providing of online non-downloadable software for exponential learning; providing; Digital spaces for experimental teaching; Consultancy relating to educational innovation (providing of technological information)