9
Interactive game software; video game software; audio books in the nature of novels, comic books, graphic novels and reference guides and instruction guides in the fields of video games, science fiction, fantasy and action-adventure stories; digital books in the nature of novels, comic books, graphic novels, reference guides and instruction guides in the fields of video games, science fiction, fantasy and action-adventure stories; Downloadable ring tones for mobile communications devices via optical and electronic communications networks and wireless communications networks
14
Jewelry; costume jewelry
16
Posters; calendars; trading cards; books, namely, novels, graphic novels, comic books, reference guides and instruction guides in the fields of video games, science fiction, fantasy and action-adventure stories
21
Drinking glasses
25
Halloween costumes and masks sold in connection therewith; costumes for use in role-playing games; apparel, namely, shirts, sweatshirts, pants, shorts, jackets, footwear, hats and caps
26
Ornamental novelty pins; collectible pins; ornamental patches made of cloth, plastic, rubber and vinyl; cloth patches for clothing and other apparel; ornamental adhesive patches
28
Toys, namely, action figures and related accessories; toys, namely, model hobby craft kits for constructing toy model landscapes, scenery, and action figures; playing cards and card games; trading card games; board games; plush toys
35
Providing online retail store services in the field of video games, interactive game software and in-game items for use in playing video games and interactive software games; providing online retail store services in the field of audio books and print books, apparel, art, posters, calendars, costumes, toys and games, housewares, television and film programming, soundtracks and pre-recorded music
41
Entertainment services, namely, the provision of ongoing television programs, movies and audio-visual segments broadcast over television, in movie theatres and via optical and electronic communications networks and wireless communications networks all in the fields of video games, science fiction, fantasy and action-adventure stories; entertainment services, namely, providing websites featuring information in the field of computer games, science fiction computer games and entertainment; entertainment services, namely, conducting contests and fan club services; entertainment services, namely, non-downloadable pre-recorded music, animated videos, and graphics presented to mobile communications devices via optical and electronic communications networks and wireless communications networks; providing temporary use of non-downloadable video games and interactive software games