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Mobile electronic products, namely, smart phones, mobile phones, tablets, wearable electronics devices, wireless communication network technologies, smart watch phone, fitness trackers, handheld cases for tablets, smart readers; cameras for mobile phones; cameras for use in virtual reality products (headsets, head mounted displays adapted for use in watching videos and movies, headphones, head trackers, stereoscopic 3D displays); Electronic devices, namely, handheld computing devices with operating systems enabling the use of software applications, Wi-Fi, GPS, NFC; Consumer electronic products, namely, telephones, smartphones, cell phones, laptops, desktop computers, tablet computers, music players (MP3, MP4 and the next generations of players), headset with function of short-range transmission of digital voice and data, smart watch phone, fitness trackers, audio equipment, GPS, digital cameras, players and recorders; Computer hardware; Computer software; Virtual Reality software for the creation of computer generated virtual worlds; Virtual Reality (VR) products namely goggles, gloves, 3D glasses for smartphones, headsets and head mounted displays adapted for use in watching videos and movies, headphones, head trackers, motion trackers, data gloves, 3D controllers, haptic devices, stereoscopic 3D displays, 2D monoscopic, monocular; Computer software for the capture and analysis of data, visualization, manipulation, Virtual Reality immersion and integration of geographic information in interaction with on-line member communities, other applications and the data itself; Virtual Reality game software; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Video displays mounted in eyeglasses; Computer hardware and computer peripheral devices for use in the field of Virtual Reality; Virtual Reality and Augmented Reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in Virtual Reality and Augmented Reality environments in which users can interact for recreational, leisure, or entertainment purposes; Virtual Reality software for telecommunication; Virtual Reality software for entertainment; hardware and software for use in enabling computers, handheld consoles, tablet computers, mobile devices, and smart phones to provide virtual world experiences; Virtual Reality software for creating, sharing, and viewing Virtual Reality content over the Internet; Virtual Reality headsets for use in visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; Computer peripherals for mobile devices for remotely accessing and transmitting data; Computer peripherals for displaying data, video, and virtual reality information and content; Electronic and optical communications instruments and components, namely, display screens for virtual reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; 3D eyewear; Personal video display devices in the nature of wearable displays for viewing digital content including Virtual Reality, Augmented Reality, and mixed reality content; computer products, namely, computer components and parts; computer devices; wireless communication related products, namely, broadband, repeater, Wi-Fi Internet USB key, mobile Wi-Fi devices, GPS, wireless computer mice and keyboard, wireless headsets and headphones, cordless telephones; apparatus for recording, transmission or reproduction of sound or images; data processing equipment; communications equipment; communications hardware and software; telecommunications equipment; telecommunications hardware and software; telecommunication related products, namely, computers, telephones, mobile phones, smart phones, tablets, laptops, communication satellites, radios, televisions, videophones, videoconferencing, telepresence systems, webcams, codecs, videoconferencing software; computer hardware for remotely accessing and transmitting data; computer peripherals; wearable computer peripherals; watchbands that communicate data to smartphones; parts and fittings for the aforementioned goods; software and applications for health and fitness purposes notably for the monitoring and recording of heart rate