09
Downloadable multimedia files containing graphics, text,
audio and videos relating to the journey authenticated by
non-fungible tokens (nfts); downloadable image files
containing scannable qr codes authenticated by non-fungible
tokens (nfts); downloadable virtual goods, namely computer
programs containing images of cities, landscapes, villages,
clothing, gifts, entertainment content for use in online
virtual worlds, trips and apps and games for travel tours
for use in online virtual worlds, access tokens for use in
online virtual worlds; virtual and augmented reality
software, namely downloadable software for use in creating,
modifying and transmitting avatars, software for use with
digital currency, cryptocurrency and virtual currency,
downloadable loyalty cards, incentive cards and reward cards
that can be redeemed to purchase cruise ship services or
ancillary services in online virtual worlds; downloadable
software for engaging in social networks (social networking)
and interacting with online communities; downloadable
software for access to and streaming of multimedia
entertainment content; computer hardware and software with
haptic technology for capturing, formatting, recording,
distributing and recreating augmented reality, virtual
reality, extended reality and mixed reality environments in
the metaverse; software for developing computer applications
with haptic technology for the streaming and reproduction of
augmented reality, virtual reality, extended reality and
mixed reality environments 3d file types; virtual reality
computer software with haptic technology for recreating
augmented reality, virtual reality, extended reality and
mixed reality environments consisting of video and spatial
data captured in a physical space; computer software for
creating digital animation and special effects of images;
covers for tablet computers; smartglasses; 3d spectacles; 3d
spectacles for television receivers
16
Paper, articles of paper and stationery, namely magazines
and advertising pamphlets, including the aforesaid goods for
use in virtual reality and augmented reality; cardboard,
including the aforesaid articles for use in virtual reality
and augmented reality; printed matter, publications,
newspapers and periodicals, including the aforesaid goods
for use in virtual reality and augmented reality; books,
magazines, manuals [handbooks], catalogues, newsletters and
other printed publications, including the aforesaid goods
for use in virtual reality and augmented reality; printed
teaching material, including the aforesaid goods for use in
virtual reality and augmented reality; advertising material,
photographs, posters and calendars, including the aforesaid
goods for use in virtual reality and augmented reality;
bookbinding material and printing blocks, including the
aforesaid goods for use in virtual reality and augmented
reality; artists' materials, including the aforesaid goods
for use in virtual reality and augmented reality; painters'
brushes, drawing brushes and office requisites (except
furniture), including the aforesaid goods for use in
connection with virtual reality and augmented reality
35
Business consultancy in relation to the following sectors,
technology, namely, simulated digital environments,
augmented reality, virtual reality and the metaverse;
conducting of virtual trade fairs, in relation to the
following sectors, hospitality; conducting of virtual
exhibitions in relation to the following sectors,
hospitality, for commercial purposes; providing on-line
registration services for attendees of virtual hospitality
events, seminars, meetings and conferences; online
advertising and promotional services; promoting third party
business goods and/or services through an interactive
website, including in the hospitality field, through
offering interactive multi-user experiences in 3D rendered
models of customer's physical spaces, description, price and
other information that would be influential to a business
customer in making a decision to buy goods or services;
conducting of virtual commercial events and special events
for business purposes through online experiences with
virtual reality equipment, connections for mobile phones or
flat screens; providing consumer research, consumer trend
analysis, and consumer data analytics services in an
interactive digital environment; providing online
marketplaces for the purchase and sale of non-fungible
tokens (NFTs); providing of online retailing spaces for
purchasers and sellers of downloadable digital images and
films authenticated via non-fungible tokens (NFT); online
retail shop services in relation to virtual services, namely
virtual cruise ship services; loyalty, incentive and bonus
schemes, namely reward schemes for promoting the sale of
cruise ship services; administration of consumer loyalty
programmes with virtual rewards that can be redeemed in the
real world or the virtual world
39
Travel agency services, namely bookings and reservations for
passenger and tourist transport via land, air and water,
accessible in the virtual world; travel and transport
information and planning services for passengers and
tourists, accessible in the virtual world; organising
transport for travel tours accessible in the virtual world
41
Entertainment services, namely providing of virtual
environments where users can interact for recreational,
leisure or entertainment purposes; entertainment services,
namely providing non-downloadable virtual goods online; real
and virtual education and entertainment services and other
online events; entertainment services, namely, providing
virtual environments in which users can interact for
recreational, leisure or entertainment purposes;
entertainment, namely providing online environments with
streaming of entertainment content and live streaming of
entertainment events; entertainment, namely organisation,
planning and presentation of virtual performances and social
entertainment events; providing virtual reality game
services through an interactive website
43
Serving food and drinks and management of real and virtual
restaurants, bars and canteens with real and virtual goods;
virtual bookings and online interactive websites offering
reservations for others in bars, cafés and restaurants, all
the aforesaid services provided on board cruise ships;
booking of hotel accommodation; temporary accommodation
reservations; providing of facilities for events, meetings
and temporary offices; all the aforesaid services offered in
the physical world or the real world, and in online and
virtual environments; serving food and drinks, namely
providing of virtual restaurants where users can book
courses in advance and view images of the menu, providing of
non-downloadable online virtual food suggestions