C Costa BELIEVE YOUR EYES

WIPO WIPO 2022

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The International trademark C Costa BELIEVE YOUR EYES was filed as Figurative mark on 09/27/2022 at the World Intellectual Property Organization.

Logodesign (Wiener Klassifikation)

#Lines, bands #Letters or numerals forming geometrical figures, written or typographical matter in perspective #Colours #Two lines or bands #Curved lines or bands (except A 26.11.13) #Letters or numerals forming some other geometrical figure #Three predominant colours

Trademark Details Last update: June 28, 2023

Trademark form Figurative mark
File reference 1722060
Countries China United Kingdom India Singapore United States of America (USA)
Base trademark EU No. 018768726, September 27, 2022
Application date September 27, 2022
Expiration date September 27, 2032

Trademark owner

Piazza Piccapietra no. 48
I-16121 Genova
IT

Trademark representatives

Via Sestriere, 100 I-10060 None (TO) IT

goods and services

09 Downloadable multimedia files containing graphics, text, audio and videos relating to the journey authenticated by non-fungible tokens (nfts); downloadable image files containing scannable qr codes authenticated by non-fungible tokens (nfts); downloadable virtual goods, namely computer programs containing images of cities, landscapes, villages, clothing, gifts, entertainment content for use in online virtual worlds, trips and apps and games for travel tours for use in online virtual worlds, access tokens for use in online virtual worlds; virtual and augmented reality software, namely downloadable software for use in creating, modifying and transmitting avatars, software for use with digital currency, cryptocurrency and virtual currency, downloadable loyalty cards, incentive cards and reward cards that can be redeemed to purchase cruise ship services or ancillary services in online virtual worlds; downloadable software for engaging in social networks (social networking) and interacting with online communities; downloadable software for access to and streaming of multimedia entertainment content; computer hardware and software with haptic technology for capturing, formatting, recording, distributing and recreating augmented reality, virtual reality, extended reality and mixed reality environments in the metaverse; software for developing computer applications with haptic technology for the streaming and reproduction of augmented reality, virtual reality, extended reality and mixed reality environments 3d file types; virtual reality computer software with haptic technology for recreating augmented reality, virtual reality, extended reality and mixed reality environments consisting of video and spatial data captured in a physical space; computer software for creating digital animation and special effects of images; covers for tablet computers; smartglasses; 3d spectacles; 3d spectacles for television receivers
16 Paper, articles of paper and stationery, namely magazines and advertising pamphlets, including the aforesaid goods for use in virtual reality and augmented reality; cardboard, including the aforesaid articles for use in virtual reality and augmented reality; printed matter, publications, newspapers and periodicals, including the aforesaid goods for use in virtual reality and augmented reality; books, magazines, manuals [handbooks], catalogues, newsletters and other printed publications, including the aforesaid goods for use in virtual reality and augmented reality; printed teaching material, including the aforesaid goods for use in virtual reality and augmented reality; advertising material, photographs, posters and calendars, including the aforesaid goods for use in virtual reality and augmented reality; bookbinding material and printing blocks, including the aforesaid goods for use in virtual reality and augmented reality; artists' materials, including the aforesaid goods for use in virtual reality and augmented reality; painters' brushes, drawing brushes and office requisites (except furniture), including the aforesaid goods for use in connection with virtual reality and augmented reality
35 Business consultancy in relation to the following sectors, technology, namely, simulated digital environments, augmented reality, virtual reality and the metaverse; conducting of virtual trade fairs, in relation to the following sectors, hospitality; conducting of virtual exhibitions in relation to the following sectors, hospitality, for commercial purposes; providing on-line registration services for attendees of virtual hospitality events, seminars, meetings and conferences; online advertising and promotional services; promoting third party business goods and/or services through an interactive website, including in the hospitality field, through offering interactive multi-user experiences in 3D rendered models of customer's physical spaces, description, price and other information that would be influential to a business customer in making a decision to buy goods or services; conducting of virtual commercial events and special events for business purposes through online experiences with virtual reality equipment, connections for mobile phones or flat screens; providing consumer research, consumer trend analysis, and consumer data analytics services in an interactive digital environment; providing online marketplaces for the purchase and sale of non-fungible tokens (NFTs); providing of online retailing spaces for purchasers and sellers of downloadable digital images and films authenticated via non-fungible tokens (NFT); online retail shop services in relation to virtual services, namely virtual cruise ship services; loyalty, incentive and bonus schemes, namely reward schemes for promoting the sale of cruise ship services; administration of consumer loyalty programmes with virtual rewards that can be redeemed in the real world or the virtual world
39 Travel agency services, namely bookings and reservations for passenger and tourist transport via land, air and water, accessible in the virtual world; travel and transport information and planning services for passengers and tourists, accessible in the virtual world; organising transport for travel tours accessible in the virtual world
41 Entertainment services, namely providing of virtual environments where users can interact for recreational, leisure or entertainment purposes; entertainment services, namely providing non-downloadable virtual goods online; real and virtual education and entertainment services and other online events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment, namely providing online environments with streaming of entertainment content and live streaming of entertainment events; entertainment, namely organisation, planning and presentation of virtual performances and social entertainment events; providing virtual reality game services through an interactive website
43 Serving food and drinks and management of real and virtual restaurants, bars and canteens with real and virtual goods; virtual bookings and online interactive websites offering reservations for others in bars, cafés and restaurants, all the aforesaid services provided on board cruise ships; booking of hotel accommodation; temporary accommodation reservations; providing of facilities for events, meetings and temporary offices; all the aforesaid services offered in the physical world or the real world, and in online and virtual environments; serving food and drinks, namely providing of virtual restaurants where users can book courses in advance and view images of the menu, providing of non-downloadable online virtual food suggestions

Trademark history

Date Document number Area Entry
June 26, 2023 2023/26 Gaz IN Rejection
April 12, 2023 2023/16 Gaz GB Rejection
September 27, 2022 2023/11 Gaz EM Registration

ID: 141722060