09
Downloadable virtual goods, namely, computer programs
featuring footwear, clothing, headwear, eyewear, bags,
sports bags, backpacks, sports equipment, art toys, and
accessories for use online and in online virtual worlds;
downloadable computer software for interactive games for use
via a global computer network and through various wireless
networks and electronic devices; downloadable software for
engaging in social networking and interacting with online
communities; downloadable software for accessing and
streaming multimedia entertainment content; downloadable
software for providing access to an online virtual
environment; downloadable computer software for the
creation, production, and modification of digital animated
and non-animated designs and characters, avatars, digital
overlays and skins for access and use in online
environments, virtual online environments, and extended
reality virtual environments
25
Footwear; apparel, namely, jerseys, pants, shorts, t-shirts,
shirts, sweatshirts, hooded sweatshirts, sweatpants, vests,
tank tops, track suits, jackets, anoraks, coats, underwear,
belts, sports bras, socks, wrist bands, headbands, headwear,
hats, caps, visors, sweatbands, sweaters, skirts, dresses,
scarves, gloves; athletic apparel, namely, athletic
uniforms, athletic tights, athletics sleeves; clothing for
athletic use; footwear and apparel incorporating near field
communication (NFC) technology and the use of non-fungible
tokens (NFTS)
35
Retail sales services and online retail sales services
including apparel, footwear, jewelry, bags, purses, leather
goods, involving the usage of non-fungible tokens (NFTs);
advertising and marketing services; consulting services in
the field of fashion and art
41
Providing publication of on-line diaries [blogs] on the
Internet and non-downloadable videos and stories relating to
fashion and art via a website; entertainment services,
namely, providing on-line, non-downloadable virtual
footwear, clothing, headwear, eyewear, bags, sports bags,
backpacks, sports equipment, art, toys, accessories, digital
animated and non-aminated designs and characters, avatars,
digital overlays, and skins for use in virtual environments;
virtual reality and interactive game services provided
online form a global computer network and through various
wireless networks and electronic devices; entertainment
services, namely, providing online video games;
entertainment services, namely, providing virtual
environments in which users can interact for recreational,
leisure, or entertainment purposes; entertainment services,
namely, providing an online environment featuring streaming
of entertainment content and live streaming of entertainment
events; entertainment services in the nature of organizing,
arranging, and hosting virtual performances and social
entertainment event
42
Providing computer application software for virtual reality
game services, including the usage of non-fungible tokens
(NFTS) via an interactive website
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