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Die Internationale Marke wurde als Bildmarke am 13.10.2022 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Linien, Bänder #Dicke Linien, Bänder #Wellenlinien oder -bänder, Zickzacklinien oder -bänder

Markendetails Letztes Update: 06. Juli 2023

Markenform Bildmarke
Aktenzeichen 1712600
Länder Brasilien China Europäische Gemeinschaft Großbritannien Indien Japan Südkorea Malaysia Norwegen Philippinen Thailand Vietnam
Basismarke US Nr. 97362937, 14. April 2022
Anmeldedatum 13. Oktober 2022
Ablaufdatum 13. Oktober 2032

Markeninhaber

36 Bleecker Street, Apt. M2
New York NY 10012-2763
US

Markenvertreter

P.O. Box 1302 Chicago IL 60604 US

Waren und Dienstleistungen

09 Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art toys, and accessories for use online and in online virtual worlds; downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices; downloadable software for engaging in social networking and interacting with online communities; downloadable software for accessing and streaming multimedia entertainment content; downloadable software for providing access to an online virtual environment; downloadable computer software for the creation, production, and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
14 Jewelry incorporating near field communication (NFC) technology and the use of non-fungible tokens (NFTS)
25 Footwear; apparel, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweatpants, vests, tank tops, track suits, jackets, anoraks, coats, underwear, belts, sports bras, socks, wrist bands, headbands, headwear, hats, caps, visors, sweatbands, sweaters, skirts, dresses, scarves, gloves; athletic apparel, namely, athletic uniforms, athletic tights, athletics sleeves; clothing for athletic use; footwear and apparel incorporating near field communication (NFC) technology and the use of non-fungible tokens (NFTS)
35 Retail sales services and online retail sales services including apparel, footwear, jewelry, bags, purses, leather goods, involving the usage of non-fungible tokens (NFTS); advertising and marketing services; Promoting the graphic arts design services of others by means of a website featuring graphic artwork submitted by graphic art designers; advertising services for others; marketing services for others; business administration consultancy; retail store services featuring clothing, accessories, footwear, lingerie, intimate apparel, hats, belts, gloves, scarves, bags, handbags, packs, purses, luggage, briefcases, watches, jewelry, eyewear, cosmetics, beauty and personal care products, fragrances, skin and hair products and graphic artwork; online retail store services featuring clothing, accessories, footwear, lingerie, intimate apparel, hats, belts, gloves, scarves, bags, handbags, packs, purses, luggage, briefcases, watches, jewelry, eyewear, cosmetics, beauty and personal care products, fragrances, skin and hair products and graphic artwork
41 Providing computer application software for virtual reality game services, including the usage of non-fungible tokens (NFTS) via an interactive website; providing publication of on-line diaries [blogs] on the Internet and non-downloadable videos and stories relating to fashion and art via a website; entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-aminated designs and characters, avatars, digital overlays, and skins for use in virtual environments; virtual reality and interactive game services provided online form a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events
42 Providing temporary use of non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; consulting services in the field of fashion and art work design
45 Personal fashion consulting services
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
03. Juli 2023 2023/27 Gaz EM RAW: Rule 18ter(2)(ii) GP following a provisional refusal
05. Juni 2023 2023/23 Gaz CN Ablehnung
09. Mai 2023 2023/20 Gaz EM Ablehnung
20. März 2023 2023/12 Gaz IN Ablehnung
08. März 2023 2023/10 Gaz GB Ablehnung
08. März 2023 2023/11 Gaz EM Ablehnung
18. Februar 2023 2023/8 Gaz PH Ablehnung
13. Oktober 2022 2023/4 Gaz US Eintragung

ID: 141712600