09
Downloadable virtual goods, namely, computer programs
featuring cosmetics and perfumery, watches, footwear,
clothing, headwear, eyewear, helmets for sports, sports
goggles, bags, sports bags, backpacks, sports equipment,
art, toys and accessories for use online and in online
virtual worlds; downloadable software for providing access
to an online virtual environment; sound and music
recordings; downloadable digital music
35
Retail store services in relation to virtual goods, namely,
cosmetics and perfumery, watches, footwear, clothing,
headwear, eyewear, helmets for sports, sports goggles, bags,
sports bags, backpacks, sports equipment, art, toys and
accessories for use online; on-line retail store services in
relation to virtual merchandise, namely, cosmetics and
perfumery, watches, footwear, clothing, headwear, eyewear,
helmets for sports, sports goggles, bags, sports bags,
backpacks, sports equipment, art, toys and accessories
41
Entertainment services, namely, providing on-line,
non-downloadable virtual cosmetics and perfumery, watches,
footwear, clothing, headwear, eyewear, helmets for sports,
sports goggles, bags, sports bags, backpacks, sports
equipment, art, toys and accessories for use in virtual
environments; entertainment services, namely, providing
online video games; providing online music, not
downloadable; production of music; providing an interactive
website for virtual reality game services (terms too vague
in the opinion of the International Bureau – Rule 13 (2) (b)
of the Regulations)
42
Providing non-downloadable computer software for the
creation, production and modification of digital animated
and non-animated designs and characters, avatars, digital
overlays and skins for access and use in online
environments, virtual online environments, and extended
reality virtual environments; electronic storage of digital
music; providing a computer application software for virtual
reality game services (terms too vague in the opinion of the
International Bureau – Rule 13 (2) (b) of the Regulations);
entertainment services, namely, providing online
non-downloadable game software; entertainment services,
namely, providing virtual computer environments in which
users can interact for recreational, leisure, or
entertainment purposes
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