41
Teaching; training; entertainment services; cultural
activities; rental of radio and television sets; radio
entertainment; religious education; production of radio and
television programmes; organization of competitions
[education or entertainment]; organization of exhibitions
for cultural or educational purposes; organization of shows
[impresario services]; arranging and conducting of concerts;
arranging and conducting of conferences; arranging and
conducting of congresses; arranging and conducting of
colloquiums; arranging and conducting of seminars; arranging
and conducting of symposiums; presentation of radio
programmes; production of music; production of shows; radio
programming [scheduling]; publication of books; publication
of texts, other than publicity texts; on-line publication of
electronic books and journals; electronic publishing
services; writing of texts, other than publicity texts;
television and radio entertainment services; entertainment
services, namely on-line computer games; entertainment
services in the form of organizing and hosting virtual shows
and social entertainment events; entertainment services
provided via an online environment for streaming
entertainment content and live streaming of entertainment
events; entertainment services, namely game services
provided online from a computer network and video game
services; entertainment services, namely provision of online
non-downloadable audio and video recordings featuring
digital animated and non-animated designs and characters,
avatars, digital overlays, and skins for use in virtual
environments; providing entertainment services via virtual
environments in which users can interact for recreational,
leisure, or entertainment purposes; entertainment services
via an online virtual environment for the exchange of
virtual collectibles, virtual goods, digital files, 3D
assets and tokens; providing online entertainment
information in the field of customization of encrypted
collectibles for hobby or entertainment; production of
educational and entertainment content in the nature of
production of sound, music and video recordings to be used
in virtual, augmented and mixed reality contexts; virtual
reality and interactive game services provided online by a
global computer network and via various wireless networks
and electronic devices
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