09
Downloadable multimedia files containing artwork, text,
audio, and video authenticated by non-fungible tokens
(NFTs); downloadable virtual goods, namely, downloadable
digital files authenticated by non-fungible tokens [NFTs]
and other application tokens and crypto-collectibles;
downloadable computer software for the creation, trade,
storage, transmittal, acceptance and receipt of digital
collectibles and digital tokens using blockchain-based
software technology; downloadable electronic game software;
downloadable electronic game software for use on mobile
wireless devices, namely, mobile and cellular phones,
smartphones, personal digital assistants (pdas), portable
media players, and tablet computers; downloadable electronic
publications in the nature of graphic novels and computer
and video game instruction manuals; downloadable ebooks and
audio books of fiction; downloadable, interactive multimedia
computer software for use in database management, for use in
sharing web based videos and documents, and for use in
electronic storage of data which provides non-fungible
tokens (NFTs) and other application tokens and
crypto-collectibles; downloadable software for providing
access to an online multimedia virtual environment;
downloadable computer software for managing and validating
cryptocurrency transactions using blockchain-based smart
contracts; downloadable computer software for managing and
verifying cryptocurrency transactions on a blockchain;
downloadable computer software for managing cryptocurrency
transactions using blockchain technology; downloadable
computer software for use as a cryptocurrency wallet;
downloadable software for blockchain-based inventory
management; downloadable software for generating
cryptographic keys for receiving and spending
cryptocurrency
38
Electronic transmission and streaming of digital media
content for others via global and local computer networks;
streaming of audio, visual and audiovisual material via a
global computer network; audio and video on demand
transmissions; over the top (OTT) streaming of audio and
visual material, namely, video series; mobile media services
in the nature of electronic transmission, broadcasting and
delivery of audio, video and audiovisual files by means of
the internet, wireless communication, electronic
communications networks and computer networks; providing
internet chatrooms; providing access to on-line computer
database
41
Entertainment services, namely, providing online multiplayer
video games and audio and visual content in the form of
animated video series related to tokens, digital assets and
digital works provided through webcasts, podcasts, cable
television, and the internet; providing temporary use of
non-downloadable electronic games that may be accessed via a
global computer network
42
Providing temporary use of non-downloadable computer
software that may be accessed via a global computer network
which provides access to non-fungible tokens (NFTs), other
application tokens and crypto-collectibles; providing
temporary use of non-downloadable computer software for use
in the creation, trade and storage of non-fungible tokens
(NFTs), other application tokens, crypto-collectibles and
digital currency
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