story training story-based business education

WIPO WIPO 2022

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Die Internationale Marke story training story-based business education wurde als Bildmarke am 22.09.2022 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Natürliche Phänomene #Briefe, die eine besondere Form des Schreibens darstellen #Farben #Blasen, schaumige Massen, Sprechblasen #Buchstabenreihen in verschiedenen Dimensionen #Zwei vorherrschende Farben

Markendetails Letztes Update: 22. März 2023

Markenform Bildmarke
Aktenzeichen 1702331
Länder Brasilien Kolumbien Mexiko
Basismarke ES Nr. 4167580, 25. April 2022
Anmeldedatum 22. September 2022
Ablaufdatum 22. September 2032

Markeninhaber

Avda. Valdemarín, 48
E-28023 Madrid
ES

Markenvertreter

C/ Suero de Quiñones, No. 34-36, E-28002 Madrid ES

Waren und Dienstleistungen

09 Teaching apparatus and instruments; audiovisual teaching apparatus; training software; computer programs for training; training manuals in electronic format; simulation software [training]; virtual and augmented reality software; virtual reality software for education; software for generating virtual images; virtual assistant software; virtual reality film software; virtual reality [VR] motion simulators; virtual reality game programs (software); downloadable interactive entertainment software for computer gaming; computer game programs downloadable via the Internet [software]; software applications for social networking via the Internet; multimedia software; computer software to enhance the audio-visual capabilities of multimedia applications, namely for the integration of text, audio, graphics, still and moving images; software for multiple-user access to global computer information networks; software for business content management; software for web content management [WCM]; holograms; downloadable software for providing access to an online virtual environment; downloadable software for the creation, production and modification of animated and non-animated digital designs and characters, avatars, for use in online environments, online virtual environments and augmented reality virtual environments
41 Education; training; entertainment services; sporting and cultural activities; company training services for providing online and virtual environments; entertainment online and in virtual environments; online interactive entertainment; electronic game services, including computer games provided online or by means of a global computer network; virtual reality game services provided online from a computer network; game services available online via a computer network; entertainment services, specifically, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
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Markenhistorie

Datum Belegnummer Bereich Eintrag
22. September 2022 2022/48 Gaz ES Eintragung

ID: 141702331