09
Teaching apparatus; teaching and instructional apparatus;
teaching and instructional apparatus and instruments;
virtual reality headsets; virtual reality software;
augmented reality software; virtual reality game software;
virtual reality software in the field of education and
teaching; interactive software for children for education
and teaching; electronic interactive whiteboards;
interactive computer software for education and teaching;
educational interactive software; interactive entertainment
software; interactive multimedia gaming software on pc;
interactive computer game; software with artificial
intelligence; computer user interface programming; graphical
user interface software; teaching robots; telepresence
robots for use in schools; audio-visual electric equipment;
visual display units; 3d glasses; teaching systems for
children; ocular learning systems; teaching and training
devices for children; teaching aids and simulators;
audio-visual teaching aids with artificial intelligence;
educational software for children; computer software that
includes learning activities for children; computer software
and programs that include educational games for children;
computer software and programs that include educational
materials for children and parents; computer programs and
software that include learning activities for children; two
dimensional or three-dimensional computer software for use
in education
41
Teaching in elementary schools; middle school teaching;
teaching in achievement schools; teaching in high schools;
teaching in academic institutions; teaching in technological
innovation centers; education, teaching and training for
children; organization of training courses in teaching
institutions in the field of education; production of
teaching and training materials in the field of children's
education; teaching and training children in business,
industrial and information technology; educational services
provided by schools; providing educational entertainment
services to children; providing educational entertainment
services for children in afterschool centers; interactive
entertainment services; education and entertainment services
for children; displaying visual artwork to the public for
educational purposes; academic enrichment programs in the
fields of science, technology, engineering and mathematics;
educational services related to information technology;
conducting training courses in the field of technology and
innovation
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