09
Goggles for sports; swim goggles; ski goggles; sunglasses;
protective helmets for sports; wearable activity trackers;
connected bracelets (measuring instruments); smartwatches;
headphones; in-ear headphones; electronic scales;
application software for smartphones and mobile devices in
the field of fitness and training with personal training,
coaching, training and fitness assessment; application
software for the creation of personalized fitness and
training programs; downloadable virtual goods, namely
computer programs featuring footwear, clothing, headwear,
eyewear, bags, sports bags, backpacks, sports equipment,
gymnastic and sporting articles, toys or accessories for use
in virtual worlds (online and offline)
35
Retail and wholesale services (online and offline) relating
to virtual goods, namely footwear, clothing, headwear,
eyewear, bags, sports bags, backpacks, sports equipment,
gymnastic and sporting articles, toys or accessories; Retail
and wholesale services relating to footwear, clothing,
headwear, eyewear, bags, sports bags, backpacks, sports
equipment, gymnastic and sporting articles, toys or
accessories; online retail and wholesale services relating
to footwear, clothing, headwear, eyewear, bags, sports bags,
backpacks, sports equipment, gymnastic and sporting
articles, toys or accessories; promotion of goods and
services through sponsorship of sports events
41
Physical fitness training; Sports training; physical
education; sporting and cultural activities; entertainment
services; organization and conducting of sporting events and
sports competitions; organization and conducting of sporting
events in the form of running, swimming and cycling
competitions; personal trainer services (fitness training);
fitness and exercise club services; conducting fitness
classes; sports camp services; sports coaching services;
production of sound, movie and video recordings; production
of radio and television programs for the Internet and other
media; provision of entertainment services in the form of
events provided in virtual environments with the help of
footwear, clothing, headwear, eyewear, bags, sports bags,
backpacks, sports equipment, gymnastic and sporting
articles, toys and accessories, all the above-mentioned
articles being virtual and non-downloadable
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