09
Downloadable computer software for the management,
transmission, storage and sharing of computer game programs
and electronically stored information across computer
networks for downloading and use of games by users;
downloadable computer software for multiplayer and
collaborative gaming and e-sports; downloadable computer
software for broadcasting, electronic transmission, and
streaming of digital media content for gaming; downloadable
computer software for gaming and e-sports competitions;
downloadable computer software for streaming audio and video
game content; downloadable computer software for messaging,
chat and social networking; electronic software updates,
namely, downloadable computer software and associated data
files for updating computer software in the field of games,
provided by computer and communication network; downloadable
video game programs; computer game programs downloadable via
the internet; downloadable computer game software for use on
mobile and cellular phones
35
On-line retail store services featuring computer software,
namely, game software, video games, computer games, game
programs, computer software tools, updates to games,
peripherals, consoles, controllers, virtual reality
consoles, virtual reality controllers, music, game program
soundtracks and third party applications for use in game
play and game programming and related merchandise;
distributorship services in the field of computer software,
namely, game software, video games, computer games, game
programs and computer software tools, updates to games,
peripherals, consoles, controllers, virtual reality
consoles, virtual reality controllers, music, game program
soundtracks and third party applications for use in game
play and game programming and related merchandise; providing
a web site featuring the ratings, reviews and
recommendations posted by users and curators in the field of
game software and gaming products, provided for commercial
purposes; (term considered to vague by International Bureau
- Rule 13 (2) (b) of the Regulations) barter exchange
services, namely, providing commercial barter and trade
exchange of digital in-game items via a global computer
information network
38
Streaming of audio, visual and audiovisual material in the
nature of gaming and e-sports content via a global computer
network; network services provided via telecommunications
means, namely, electronic delivery, transmission, and
streaming of audio, visual and multimedia content via global
and local computer networks; live streaming of audio, visual
and multimedia content via a website; audio, video and
multimedia broadcasting via global and local computer
networks; webcasting services via global and local computer
networks; providing online forums and chatrooms for users to
post, search, watch, share, review, rate, critique,
recommend and comment on events, activities, and on audio,
visual, and multimedia content, via global and local
computer networks
41
Entertainment services, namely, providing online electronic
games and online electronic games playable on wireless
mobile devices; entertainment services, namely, providing
temporary use of non-downloadable computer games; production
of video and computer software; providing a web site through
which people locate information about tournaments, events,
and competitions in the video and computer game field; (term
considered too vague by the international Bureau - Rule 13
(2) (b) of the Regulations); providing a web site that
provides statistics on e-sports, video games and video game
users; (term considered too vague by the International
Bureau - Rule 13 (2) (b) of the Regulations); providing
temporary use of online, non-downloadable software for
playing electronic and e-sports in the nature of online
electronic games; entertainment services, namely, live
appearances by a professional video game player and live
performances of video game play; (term considered too vague
by the International Bureau - Rule 13 (2) (b) of the
Regulations); entertainment services, namely, providing a
web site where users can access and view gaming-related
information and nondownloadable music, videos and animation,
all in the field of gaming; (term considered too vague by
the International Bureau - Rule 13 (2) (b) of the
Regulations); providing information and news relating to
gaming and esports; providing a website portal primarily for
users to play online computer and electronic games and also
for sharing game enhancements and game strategies; (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); providing a website portal
featuring information and content in the field of video
games, video game players, gaming and e-sports; (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); providing a website featuring
information about tournaments and competitions in the gaming
and e-sports fields; (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations);
providing a web site featuring the ratings, reviews and
recommendations posted by users and curators in the field of
game software and gaming products, provided for
entertainment purposes; (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations);
platform as a service (PAAS) featuring computer software in
the nature of online, multiplayer computer games; providing
temporary use of non-downloadable computer software for
gaming and e-sports purposes, namely, online computer games;
platform as a service (PAAS) featuring computer software
platforms for gaming and e-sports purposes, namely, online
computer games
42
Providing a website featuring temporary use of
non-downloadable software for management of personal
computer game software; (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations);
computer technology support services, namely, help desk
services relating to user accounts, streaming and
downloading; providing temporary use of non-downloadable
software for streaming game videos to others; providing
temporary use of online, non-downloadable software and
software as a service (SAAS) services featuring software for
broadcasting, transmitting, receiving, accessing, uploading,
downloading, integrating, displaying, organizing, storing,
transferring and streaming of data, text, games, digital
media, images, music, animation and audio; providing
temporary use of non-downloadable software and software as a
service (SAAS) services featuring software for messaging,
chat and social networking; providing temporary use of
non-downloadable software and software as a service (SAAS)
services featuring software for streaming and interactive
streaming of gaming and e-sports tournaments and
competitions; providing temporary use of non-downloadable
software and software as a service (SAAS) services featuring
software for accessing, browsing and searching online
databases; hosting of third party digital content in the
nature of videos, audio, music, text, data, images,
software, applications, and other electronic works on the
internet; computer services, namely, creating an on-line
community for registered users to participate in online
discussions in the fields of gaming, e-sports and
competitions; software as a service (SAAS) services
featuring software that enables users to broadcast and view
live game play; software as a service (SAAS) services
featuring software that enables users to collaborate with
others while participating in gaming and esports
45
Social networking services in the field of gaming provided
via a website and web based services
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