09
Digital materials, namely non-fungible tokens [NFTs];
digital materials, namely downloadable non- fungible tokens
[NFT], digital tokens, digital stickers, digital trading
cards and downloadable multimedia files with digital tokens
for collecting with artwork, text, sound and videos; digital
media, namely downloadable audiovisual media content
relating to the following areas: entertainment and sports;
digital media, namely downloadable media content relating to
the following: entertainment and sports; downloadable
digital media, namely digital collectibles created using
blockchain-based software technology; downloadable computer
software for accessing, reading and tracking non-fungible
token [NFT] information in a blockchain; downloadable
computer software for managing and valuing cryptocurrency
transactions using smart contracts based on blockchain
technology; downloadable computer software for
blockchain-based inventory management; downloadable software
for creating, editing, viewing, storing, accessing
transferring, trading, sending, receiving and transmitting
non-fungible tokens [NFT], digital tokens, digital stickers,
digital trading cards; downloadable software for creating,
editing, viewing, storing, accessing transferring, trading,
sending, receiving and transmitting non-fungible tokens
[NFT] related to the following fields: entertainment and
sports; downloadable software that enables users to
electronically create, exchange, store, send, receive,
accept and transmit digital, cryptographic or non-fungible
tokens and assets based on blockchain technology, smart
contracts or decentralised autonomous organisations;
downloadable virtual goods, namely computer programs for
creating and trading digital collectibles using
blockchain-based software technology and smart contracts in
relation to entertainment, sports, athletes, tournaments and
leagues and experiences in relation to the following:
sports
35
Providing digital collectibles services, namely providing an
online marketplace for transactions and registration
services using blockchain-based software technology and
smart contracts for digital collectibles related to
entertainment, sports, athletes, tournaments and leagues and
experiences related to the following areas: sports
41
Entertainment services, namely the provision of online,
non-downloadable digital collectibles, namely photographs,
images, texts and videos in the field of sport for use in
digital environments for entertainment purposes
42
Providing the temporary use of non-downloadable online
software and non-downloadable online mobile applications to
enable consumers and businesses to manage, use and transfer
digital assets, cryptocurrencies and other ledger
technologies; providing the temporary use of
non-downloadable online software and non-downloadable online
mobile applications to access, read, track and use
blockchain technology; online provision of non-downloadable
computer software for use in the management and use of
blockchain technology and its computation; online provision
of non-downloadable online computer programs for the
creation of and trading of digital collectibles relating to
sports, athletes, tournaments, leagues, photos, videos and
experiences relating to the following: sports; software as a
service [SaaS] with software for the use of blockchain and
distributed ledger technology; technology services, namely
online provision of non-downloadable software for the
electronic online processing and licensing of audio,
audio-visual and multimedia recordings and digital
entertainment content, in particular sports, using smart
contracts and blockchain and distributed ledger technology
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