ONLIFE

WIPO WIPO 2021

Schützen Sie diese Marke vor Nachahmern!

Mit unserer Markenüberwachung werden Sie automatisch per E-Mail über Nachahmer und Trittbrettfahrer benachrichtigt.

Die Internationale Marke ONLIFE wurde als Wortmarke am 09.11.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 26. Mai 2023

Markenform Wortmarke
Aktenzeichen 1658934
Länder Australien China Europäische Gemeinschaft Großbritannien Japan Neuseeland
Basismarke US Nr. 90699191, 10. Mai 2021
Anmeldedatum 09. November 2021
Ablaufdatum 09. November 2031

Markeninhaber

8 The Green, Suite #11883
Dover DE 19901
US

Markenvertreter

235 Hampton Street HAMPTON VIC 3188 AU

Waren und Dienstleistungen

09 Downloadable computer programs for video and computer games; computer game software downloadable from a global computer network; downloadable augmented reality software for playing computer games; downloadable computer game software via a global computer network and wireless devices; downloadable interactive multimedia computer game programs; downloadable computer game for use on mobile and cellular phones; downloadable interactive game programs; downloadable interactive game software; downloadable interactive multimedia computer game programs; downloadable virtual reality game software; downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of finding, locating and interacting with users; downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of posting review and recommendations on products and services of others; downloadable computer application software for mobile phones, namely, software for virtual currency; downloadable augmented reality software for creating, developing, storing, managing, manipulating, processing, transforming, deploying, distributing, displaying, sharing and transmitting augmented reality (AR) content and virtual reality (VR) content
35 Promoting the goods and services of others through user reviews and recommendations on the products and services of others, via an interactive website and mobile application; promoting the goods and services of others by coupons, rebates, price-comparison information, product reviews, links to the retail websites of others, and discount information via a website; promoting the sale of goods and services of others by means of contests and incentive award programs; promoting the goods and services of others; data processing services; market research services; analyzing and compiling business data for market research purposes; advertising, marketing and promotion services
36 Cryptocurrency services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network
41 Providing on-line computer games; entertainment services, namely, providing on-line computer games; virtual reality game services provided on-line from a computer network; providing online computer games in the field of finding, locating and interacting with users and places; virtual reality game services provided on-line from a computer network
42 Design and development of computer game software; computer software development; computer programming of computer games; providing non-downloadable software for finding, locating and interacting with other users and places via a website; electronic data storage; computer programming services for creating, developing and designing augmented reality (AR) applications and virtual reality (VR) applications; providing temporary use of a non-downloadable web application for creating, developing, storing, managing, manipulating, processing, transforming, deploying, distributing, displaying, sharing and transmitting augmented reality (AR) content and virtual reality (VR) content; providing temporary use of a non-downloadable web application for creating, developing and designing augmented reality (AR) and virtual reality (VR) applications; providing temporary use of on-line non-downloadable software and applications for enabling enable augmented reality (AR) applications and virtual reality (VR) applications to access backend services; digital asset management; providing temporary use of on-line non-downloadable software and applications for finding, locating and interacting with other users and places
45 Online social networking services
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
28. April 2023 2023/17 Gaz NZ RAW: Rule 18ter(2)(i) GP following a provisional refusal
01. April 2023 2023/14 Gaz AU RAW: Rule 18ter(2)(i) GP following a provisional refusal
09. März 2023 2023/10 Gaz JP Ablehnung
29. September 2022 2022/39 Gaz GB Ablehnung
21. September 2022 2022/39 Gaz EM Ablehnung
21. September 2022 2022/39 Gaz EM Ablehnung
24. August 2022 2022/34 Gaz CN Ablehnung
18. August 2022 2022/34 Gaz NZ Ablehnung
06. Mai 2022 2022/19 Gaz AU Ablehnung
09. November 2021 2022/16 Gaz US Eintragung

ID: 141658934