SPHEROID UNIVERSE

WIPO WIPO 2021

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Die Internationale Marke SPHEROID UNIVERSE wurde als Wortmarke am 22.09.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 31. Juli 2023

Markenform Wortmarke
Aktenzeichen 1646906
Länder Schweiz Großbritannien Vereinigte Staaten von Amerika (USA)
Basismarke EU Nr. 018490620, 11. Juni 2021
Anmeldedatum 22. September 2021
Ablaufdatum 22. September 2031

Markeninhaber

Corso di Porta Vittoria 50
I-20122 Milano
IT

Markenvertreter

Viale Lancetti 17 I-20158 Milano IT

Waren und Dienstleistungen

09 Software; games software; computer gaming software; computer application software; virtual and augmented reality software; software featuring an augmented reality entertainment experience; computer programs and computer software for interactive games; computer software for creating virtual, augmented, mixed and extended reality experiences; software providing multi-user access to an online virtual environment; augmented reality software for use in mobile devices; computer software for use in mobile device applications; augmented and virtual reality software for use with viewers enabling audio and video transmission, and hardware; computer software for creating computer and mobile applications, computer games, online games, online computer applications, multiplayer computer games, interactive 3D games and non-game worlds; computer software for use in creating, manipulating and participating in virtual environments; web applications and server software; artificial intelligence software, neural network software and machine learning software; artificial vision software; computer software development tools; software development kit [SDK]; integrated development environment software; software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of augmented reality video games, augmented reality films, augmented reality television shows, computer software applications, downloadable and recorded content for virtual worlds and 3D platforms; computer software namely game engine software for video game development and operation; software for enabling, using and viewing mixed 3D and 2D content, films, television programmes, videos and digital media; downloadable content and recorded content, including virtual reality, augmented reality and mixed reality content; multimedia content; software for virtual and augmented reality advertising; computer software for enabling service providers to optimize user monetization, marketing, and satisfaction; software for providing an online database in the field of transaction processing to upload transactional data, provide statistical analysis, and produce notifications and reports
35 Online retail stores in relation the following goods: software, gaming, video game, computer game software, game programmes, recorded and downloadable media; online retail stores in relation the following goods: virtual goods, namely avatars, characters, the environment, structures, film or stage props, furniture, vehicles, arms, instruments, toys, emoticons and gestures, for use in online virtual worlds; advertising services using virtual and augmented reality technology; advertising and promotional services using virtual and augmented experiences; advertising, marketing and conducting of promotional marketing events for others with integrated augmented reality components; analysis of business data and statistics in the field of augmented reality technology for consumer management purposes; market research in relation to the following fields: collection, detecting, analysis, integration, control, management, viewing and communication of marketing and advertising information and data of online and mobile digital content provider applications; providing of an online marketplace for buyers and sellers of goods and services in relation to the following fields: software, and development, gambling, development of games, virtual reality, augmented reality, mixed reality, extended reality, for technology, networking of computers, movies, TV programmes, digital media, artificial intelligence, advertising, business management; business intermediary services relating to the matching of software developers and digital content developers with consumers, clients and employers; business networking, namely online advertising network matching services for connecting software developers and digital content creators with software and digital content publishers
38 Telecommunication services; electronic transmission, in relation to the following goods: data and virtual and augmented reality content; provision of access to computer on-line databases; broadcasting in relation to the following goods: video, movies, images, images, text, photo, games, user-generated content, audio content and information on internet; access to content, websites and portals; communication services for use in online games and mobile applications; streaming in relation to the following goods: online audio and video material with virtual reality, augmented reality, and mixed reality content
41 Entertainment services; video game entertainment services; virtual and augmented reality education services; augmented and virtual reality game services for entertainment purposes; augmented and virtual reality game services provided on-line from a computer network or a global communication network; providing of interactive multiplayer games for games reproduced on computer networks and global communication networks; providing of interactive entertainment experiences for computers and mobile applications reproduced on computer networks and global communication networks; organisation of exhibitions for cultural purposes, organisation of exhibitions for entertainment purposes; organisation of games and competitions; organisation and conducting of competitions relating to education or entertainment; sporting services; e-sports; multimedia publishing; multimedia publishing of software; multimedia publishing of computer games, multimedia publishing of games for mobile applications; digital video, audio and multimedia entertainment publishing services in the field of computer games, online gaming, multiplayer computer games, interactive 3D game worlds and computer-gaming software; schooling; conducting of educational conferences, seminars, workshops, conferences and webcasts containing live and audiovisual presentations, in relation to the following fields: software, development of computer software, gambling, games development, virtual reality, augmented reality, mixed reality, extended reality, artificial intelligence, technology, connection to a computer network, movie, television programmes, digital media, advertising, business management, publishing and distribution of training materials relating thereto
42 Platform as a service (PaaS) featuring computer software platforms for creating and managing computer applications, mobile applications, computer games, mobile games, online games, online computer applications, multiplayer computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programmes, videos and digital media in general; platform as a service (PaaS) featuring computer software platforms for creating virtual, augmented, mixed and extended reality experiences; platform as a service (PaaS) featuring computer software platforms for developing and operating video games; platform as a service (PaaS) featuring computer software platforms for visual information applications, knowledge virtualisation, genetic and deep learning algorithms, artificial vision, artificial intelligence, neural networks, pattern recognition, knowledge modelling technologies in the field of artificial intelligence; software as a service (SaaS), namely hosting of software for use by others in augmented reality applications and geolocation mapping applications; computer programming for creating augmented reality applications; development services in relation to the following goods: cloud-based software for creating applications, games, multiplayer network games and digital content; providing temporary use of non-downloadable software for enabling service providers to optimize user monetization, marketing, and satisfaction; providing temporary use of non-downloadable software for enabling mobile payment processing; providing temporary use of online non-downloadable cloud-computing software for use in sending, receiving, transforming, transcoding, enhancing, protecting, monetising, measuring, recording and managing media over the internet and telecommunications networks, including video, audio and data; application service provider, namely hosting, design, development and maintenance of applications, software and websites of others in the fields of advertising and marketing services; providing temporary use of non-downloadable software and applications for enabling online advertising
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Markenhistorie

Datum Belegnummer Bereich Eintrag
11. Juli 2023 2023/30 Gaz CH RAW: Rule 18ter(2)(ii) GP following a provisional refusal
31. Januar 2023 2023/5 Gaz CH Ablehnung
25. Juli 2022 2022/30 Gaz US Ablehnung
25. Mai 2022 2022/21 Gaz GB Ablehnung
22. September 2021 2022/6 Gaz EM Eintragung

ID: 141646906