ANTHIC

WIPO WIPO 2021

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Die Internationale Marke ANTHIC wurde als Wortmarke am 21.07.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 13. Juni 2023

Markenform Wortmarke
Aktenzeichen 1642172
Länder Australien Brasilien Kanada China Europäische Gemeinschaft Großbritannien Indien Japan Russland Türkei
Basismarke US Nr. 90581639, 16. März 2021
Anmeldedatum 21. Juli 2021
Ablaufdatum 21. Juli 2031

Markeninhaber

1560 Broadway, Suite 1211
New York NY 10036
US

Markenvertreter

One Tower Bridge, 100 Front Street, US

Waren und Dienstleistungen

09 Software; downloadable software for recording, transmitting, receiving, storing, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data and information; software using artificial intelligence; downloadable computer software development tools for use in the field of artificial intelligence; downloadable computer game software; software for providing interactive training solutions; downloadable training simulation software; software for tracking, measuring and analyzing performance and data; software for operating artificial intelligence; downloadable computer software platforms for operating artificial intelligence; downloadable software and firmware for developing artificial intelligence applications; downloadable application programming interface (API) software for use in building artificial intelligence software applications; software for use in operating artificial intelligence platforms; downloadable software for video game analytics; downloadable software for analytics in the field of esports; downloadable software, namely, downloadable knowledge-based artificial intelligence software platforms and downloadable data analytics software platforms; downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine; downloadable communications software for connecting users; downloadable software in the field of gaming for players, gamers, and e-athletes to assess their strengths and skills, and build and improve game play, skills and performance; audio and visual headsets for use in playing video games
28 Video game consoles; electronic games other than those adopted for use with television receivers only; gaming consoles and controllers for playing computer games; video game interactive remote control units; gaming headsets specially adapted for use in playing video games; gaming devices, namely, gaming machines for playing computer games and video games; apparatus for electronic games; video game interactive hand held remote controls for playing electronic games; games and playthings
42 Software as a service (SaaS) services; providing temporary use of non-downloadable software; cloud computing; platform as a service (PaaS) services; computer programming in the field of artificial intelligence; software development in the field of artificial intelligence; software design the field of artificial intelligence; computer programming the field of artificial intelligence; providing online non-downloadable software for operating artificial intelligence; providing online non-downloadable software using artificial intelligence; providing temporary use of non-downloadable software for recording, transmitting, storing, receiving, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data and information; providing online non-downloadable computer software platforms for analytics in the field of esports; providing non-downloadable software for video game analytics; computer programming of computer and video games; providing non-downloadable software for use in the field of gaming; cloud computing services featuring online non-downloadable software for use with operating artificial intelligence; software as a service (SaaS) services featuring online non-downloadable computer software platforms for artificial intelligence; platform as a service (PaaS) services featuring online non-downloadable computer software platforms for artificial intelligence applications; platform as a service (PaaS) services featuring online non-downloadable computer software platforms for artificial intelligence; platform as a service (PaaS) services featuring online non-downloadable knowledge-based artificial intelligence computer software platforms; providing temporary use of non-downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine; computer services, namely, creating an on-line community for users to participate in discussions and engage in social networking; providing temporary use of non-downloadable software for facilitating electronic communication between individuals provided via the Internet
44 Cognitive behavioral therapy [CBT]; medical, physical rehabilitation and physical therapy services
45 Online social networking services
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
08. Juni 2023 2023/24 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
24. Mai 2023 2023/21 Gaz CA Ablehnung
23. November 2022 2022/47 Gaz RU RAW: Rule 18ter(2)(ii) GP following a provisional refusal
27. Oktober 2022 2022/43 Gaz JP Ablehnung
25. Oktober 2022 2022/44 Gaz IN Ablehnung
28. September 2022 2022/39 Gaz BR Ablehnung
20. Juli 2022 2022/29 Gaz TR Ablehnung
30. Juni 2022 2022/27 Gaz CN Ablehnung
22. Juni 2022 2022/25 Gaz EM Ablehnung
27. April 2022 2022/17 Gaz GB Ablehnung
25. April 2022 2022/17 Gaz RU Ablehnung
21. April 2022 2022/16 Gaz AU Ablehnung
21. Juli 2021 2022/3 Gaz US Eintragung

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